Originally Posted by
Semirhage
Melee are even easier to play in normal mode content than they are in high end hard content. Melee currently has a huge damage advantage for no reason. The combat system has received numerous changes to cancel out their so-called "weaknesses" while maintaining their strengths. Meanwhile, fights are just as movement-heavy as ever. Casters and Ranged, except for Black Mage, are currently taxed for no reason. Melee are just as easy if not easier to play than ranged classes, and they get a damage advantage because....sometimes maybe an AOE might go off and they might need to disengage except oho not really; they can now swing their weapons 10 yalms from an enemy's hitbox and still hit them. By this point you might as well give melee a bunch of anime laser blast animations for their weaponskills and consider them ranged DPS.
What exactly is *harder* about playing a melee? Having zero cast times? Being able to move freely? Having incredibly forgiving mechanics that basically never require you to disengage from the enemy? Being able to continuously swing while on the move, just like a ranged DPS? In a game where mechanics require you to move? Always having a safe spot designated just for you right next to every single boss, for every mechanic? Melee IS useful in every bit of content. Because they do hilariously more damage than everyone else, have more health, have more defense, because they're "harder to play" in a fantasy combat system that isn't FF14's.