Originally Posted by
Mordred_Kishi
I found the solution. The issue was the windows scheduler, when doing its normal thing and shuffling the processes around the cores, shuffled the game to one of the efficiency cores the new Intel cpus have. When it would shuffle if to an E-core, it would immediately move it back to a p-core. The e-cores are clocked considerably lower than the p-cores which explains the sudden frame drop and return to normal. I set the affinity for the game process to only use p-cores so the game could never be moved to an E-core, and bam! problem solved. I want to thank everyone who gave their input and tried to help me fix the problem, ya'll are awesome! I know i butted heads with 1 particular person and that was probably an unsightly thing to read, so I thank you for still trying regardless of that fact. Have a great adventure!