Originally Posted by
Larirawiel
But you cannot distinguish between people, who use the mods for cheating and people, who do not. That is the problem. You can programmatically only distinguish between "modded client" and "client in original state" and not how the mod is used. And because this nature of it is so binary, there will only be a binary solution: ban all mods or ignore all mods. If you do not want, that this decision is made in a binary manner, then you have to use black-/whitelists. And again, it is unlikely, that SQEX will do that. It is much effort to keep them up-to-date. And if you start with black-/whitelisting mods then you would implicitly allow certain mods.
The best thing would be: design the game so, that the players do not have the desire to mod it. But this also needs some manpower to insert many new hairstyles, clothes ... and maybe nsfw content.
Cheers