Originally Posted by
Seraphor
Then some credit has to go to Sage's design to have it feels so different to WHM despite having the same number of buttons, which is exactly what I mean by illusion of depth. I enjoy playing Sage in dungeons, whereas I can't stand playing WHM or SCH. Also Dungeons have more use for the full toolkit, the AoE's, the Eukrasian Diagnosis, etc. There's (some) more toolkit is there, but Savage doesn't utilise it all, so Savage design is at least partly to blame here too.
I stand correct on BLM, which is definitely the best designed job in the game. However I'd be keen to see what it looks like when you exclude the oGCDs, after all its the GCDs that constitute the button spam.