yeah...no, they're nowhere near enough for how little healing is required and how much dps we are able to do
I've got mixed thoughts on all these healer topics.
On one hand yeah I can see healer mains getting bored unless doing end game content. However with the amount of times I see healer mains also say they only party with FC mates or statics because random ppl through DF is too much work I sometimes think many of them are causing their own boredom. When party members only take damage from unavoidable attacks you generally end up needing to heal very little outside of the tank. Non EX/Savage/Ultimate content is easy in most cases however I still frequently see healers that can't even handle pulling 2 groups of trash in a 4 man duty and healers in non ex/savage/ultimate 8 player duties or 24 player duties that go in with the mentality that they are just a DPS with a green icon.
I wish they would make doing actual healing more engaging than just responding to mechanics with my pick of whatever flavor of party-wide aoe heal I feel like at the time. I wish I could be a good healer for my healing, not my dps. But I have put these foolish ambitions to rest and have made peace with the fact that it will never be like that for a number of valid reasons. I feel like having more dps buttons would be a poor consolation for me.
But one good thing about how healers are now that I've come to really appreciate is that it is by far the easiest role to do mechanics callouts for for my group since I have no rotation to keep track of. And also good for new dungeons and raids that I want to take in the visuals of the boss and the scenery rather than just seeing them in my periphery.
Or maybe they should just git gud :p
Jokes aside, I don't think we can fully use df healer as standard. Some of them might be new healer who's still learning, some may level healers only because they're leveling all jobs. Or perhaps they're just getting bored with their main role and decided to play healer once in a while.
I don't think serious healer mains should be "punished" because of those df healers.
If the only way to have fun on your job is to not play with your friends you have an issue.
That's not the issue though, the issue is that in a vacuum you're strictly a dps with 2 buttons.
Pugs are at the extreme of both ends, they can be just as good if not better than your friends.
The reason you see healers struggle in dungeons is because they've never been tested before, at all, at any time ever, except inside certain dungeons, under certain conditions.
The base game does not train you to be a good healer in any capacity: Here's how you deal damage, here's your heals go wild.
Of the 3 roles you're more likely to see a free style healer than anything and nobody says anything because it doesn't matter unless they're failing a dps check or they're failing to keep the tank alive because they still don't understand that spamming physick in-between adlo when you have 9k mana and lucid still up is not more healing potency than just spamming adlo until you run out of mana.
The efficiency of healing is up to the player, every healer can clear most if not all content with simply their AoE GCD heal and single target heal along with some mitigation.
So yeah you're seeing baby healers having issues doing dungeon pulls because nobody teaches them and them game pretends this is a single player game, that doesn't mean you should be basing the entire games state of balance off someone who struggles to press 3 buttons.
TL;DR
Don't base healer balance off people who spam cure and physick at full mana and are surprised when people die.
Yes yes yes!!!!!
Yoshi P as healer Hrothgar!
If the test person was too good, it's a nice time for him to take the healer gloves and glare/broil/malefic/dosis away!
He said that damage is low because it is the first tier.
Ok, a few questions now:
- Making the first tier easier makes sense, and letting more people clear is good for the endgame playerbase, normally. If there is low damage, tanks use less mitigation but they still have things to do (= a DPS rotation). DPS gameplay doesn't really change. Healers spam a single key. Why can't healers get stuff to do during downtime? Are healers second class customers?
- Saying that the first tier is easier implies that the other tiers are harder. Why did E8S have an infamously low healing requirement, then?
- Even if we assume that healing requirements go up in the second and third tiers, why do healers only get to have fun so sparingly? Are healers not supposed to have as much fun as tank and DPS players?
Please, tell me: what's solid about his argument? And yes, his answer can be summarised with "Go play ultimate". It's a short sentence, but it perfectly encapsulates the dismissive nature of his reply.
I am bored to tears in extremes and normal content as a Sage.
'Go play Ultimate' is not a good argument. Me being bored in the majority of the game isn't going to make me think; "I should do Savage and Ultimate!" It's going to make me stop playing healers and play tanks and DPS instead.