This raid was simply... glorious. Perhaps people being griefed at the last boss might not have had fun, but otherwise it's so great. Was absolutely oozing excitement in chat. Rhalgr stomped me good, though!
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This raid was simply... glorious. Perhaps people being griefed at the last boss might not have had fun, but otherwise it's so great. Was absolutely oozing excitement in chat. Rhalgr stomped me good, though!
Nothing's ever going to beat the Nier raids for me in both theme and design, but gods the Myth raids alone rejuvenated my excitement for the patch content.
They're so well-tuned and the mechanics are interesting, they force you to pay attention at all times. Byregot's entire arena shifting around and Rhalgr's hand were steps up in arena design honestly, it's incredibly refreshing to see something besides square and circle arenas with zero elevation or shift to them.
I really missed some of the more unique and non-uniform level designs from back in Coils, and I hope they think to do this again in a similar fashion. Utilizing the very fighting area for mechanics (having to get yourself knocked onto Rhalgr's fingers, for instance) was incredibly fun!
I was genuinely impressed both mechanically and visually by all four bosses, and I cannot wait for the next installment! They absolutely knocked it out of the park for a first entry.
Frankly i see that as an opportunity to add a few lines on my blacklist. It's better to spot toxic people without being their target as it would be on smaller scale content.
Then again it's kind of rare that i come across agressive or passive agressive people in this game, it does happen but it's rare.
No I want challenging content for everyone. However there are various people who don't want that at all. If you look around the forums you'll find plenty that dont find mechanics or dying fun. So its more a compromise for people who want to enjoy the game visually rather than mechanically. You misconstrue my intentions.
While fun, and loved the non-square/circle platform during the second fight... This wasn't all that more difficult than the Nier raids. Groups were wiping on those on release as well.
Pretty simple mechanics that just requires you to pay some attention to the fights. Next week, groups should be rolling through these fights without much issue. And the only thing that'll wipe the raid is people trolling on the scale mechanic.
Very end of the raid they should pop a question like "2+6(2-4) = ? " and watch everybody wipe jk <3 kupo
Agreed.
The new alliance raid put some hope and faith in me that SE still has original content and beautiful creative design and even new mechanics to be discovered still.
Alliance raids should always be about XIV to always solidify and extend its lore from the overworld or the current expansion.
I am so so so so so glad that Nier is done and gone.
I think it's this sort of community attitude that killed the enjoyment of this Alliance for me.
I didn't find it pretty simple just paying some attention the fights. I got rolled over first time. I imagine people will be beating these easily in a week or two because of the non-existent enrage timers, the fact you can eat some mechanics and live and the fact there aren't a lot of main mechanics, so once you do learn the trick it's easy to survive.
But I'm honestly impressed people just "get" mechanics easily right away. I can't do that. I know it's on me and I dislike people who expect carries so I'll avoid the raid myself. Makes me wonder if there's something wrong with my brain though :p
I wouldnt worry too much, most people die a few times progging this stuff blind. And if you die you die. Like, you may take more or less time than others to learn it but you shouldn't let the fear of failing it deprive you from getting in there and doing the content. The secret is less mechanical skill and simply confidence and acceptance that you wont always be the one carrying.
In fact my favorite raids are when everyones drunk late saturday and its a mess lol.