Too bad since its fallen back to ShB level if even lower on Steam side. Only 4 months after the launch. Same trend could be expected from the other platforms.
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Good lord man, have u never learned to stack mobs properly? Warrior main right here and the cone is a PITA. It also needs a target, another big PITA. Adds move while u constantly reposition for ur PITA cone. Have i mentioned that it is PITA? When SAM got its basic cone aoe replaced by a circle aoe, OMG that was like night and day. Im looking forward to this unexpected change.
I do largely agree with OP though. Kaiten removal is dumb, ninja change i feel less strongly about because i only have a rogue, but i will miss the 1 min buffs to play around with for sure. Dungeons should not be excessively difficult it is the most basic form of content that should be accessible to all and make no mistake, those less capable still struggle, it is what it is, but at least we can carry them w/o too much trouble.
For anyone having trouble pulling as warrior, just remember this: dungeon mobs are in packs. Packs will chase people down in a funny little line when they get arrgo'd. You have a ranged attack.
That's because the forums are a place for the community to chat with one another. They're not and never have been a direct line to the Devs.
People always seem to think that posting game change requests here will get them heard by the development team. This is literally just a place for players to chat with other players about the game without having to use third party websites like reddit.
The game uses a monthly subscription model to make money, so it's within their interests to try to keep players around. Their continued success is closely tied to their ability to retain players.
With their current 4 month patch cycle, players are potentially spending around $48-60 usd per major patch if they remain subscribed between.