Happens to me all the time and it's infuriating.
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I remember the good old days of Titan hard...back when hard meant hard and not story. Where you could be in another zone and still get hit by the bloody landslide.
When I was leveling up I remember dying to a couple of boss fights with the boss still being above 50% health. To my surprise, the group did just fine healing up without me. Felt pretty bad.
I did the new raid yesterday. On the first fight my co-healer got disconnected almost right away. They never came back due to queue times. I proceeded to solo heal the entire fight when it was my very first attempt. Though to be fair the telegraphs are obvious so everyone did the mechanics properly the entire time.
I'm pretty sure there'll be Savage fights that can be done without healers as well. FF14 has ever had the issue of too little unavoidable damage because the healing classes are too simplistic in design to deal with anything more in a way that feels actually engaging. AoE heals heal everyone, single target heals heal single targets, HoTs have no extra interaction, 2.5 sec GCD means it's almost impossible to design fights around reactive healing, and DPS/tank classes are getting more and more healing tools that are powerful. I haven't beat my friend (WAR) on healing a single dungeon yet on WHM because it's not needed, and on SGE I did through Kardia which was entirely unnecessary healing but hey, may as well have it up.
Even avoidable damage is designed not to be outhealed due to vulnerability stacks, because they know if those didn't exist, people could stand in literally everything that doesn't 1-shot you and the healers can deal with it (at the cost of their dps).
Especially the current EX trials are absolute jokes though. There's basically nothing going on if people dodge mechanics that people themselves can't outheal/passively regen.
I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly. ;)
Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.
It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").