I don't think it'd be a good idea to add ragdoll physics, simply because adding a physics engine of any kind is likely going to cause a good deal of extra processing power to be required, without much of a benefit to the players.
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I don't think it'd be a good idea to add ragdoll physics, simply because adding a physics engine of any kind is likely going to cause a good deal of extra processing power to be required, without much of a benefit to the players.
I love the way goats die its funny >_>.
the implementation of ragdoll would be a cheap looking downgrade in my opinion
i let mr.horse answer that one for me:
http://1.bp.blogspot.com/_zENuDflPej.../mr__horse.png
We do? How do you know? Unless you mean that basic, buggy clothes physics. I mean, come on. Not even collision detection built in?
2.0 will allow to adjust your performance in finer steps than the current, so that shouldn't be the problem. PhysX is restricted to nVidia cards anyway, so if SE adds a physics system, it will be most likely CPU-based.
ITT: people who don't know that ragdoll doesn't have to be goofy.
Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.
When in fact, there's been stuff for realistic animations around for well over 5 years.
Not so impresed with ragdoll, but those shadows and running effects from Skryrim are cool though.
This is an MMO, ragdoll as suggested would just open up more cans of wormies you don't want opened, like possible griefing and cheats. That's why they are dancing around the collision too.
It's not just that the look doesn't belong it would have to implemented just so, to make sure it does not create problems. Problems you don't have in a single player game.
edit: unless you mean ragdoll effects with no collision, which would be... weird?