Perfect way to kill hunts and have no one doing them lol.
Printable View
one S mob as a weekly? even if you have a premade 8man grp you always go hunting with, that would require 4,5 years till you have your first 2000 S mobs
you can use that idea maybe additionally to the current system but not as replacement
Maybe dont demand 2k of aynthing to begin with lol
That depends a lot on the individual player, I think.
Personally I actually often skip spawn attempts during the dead hours because I'd rather save the mark for a time when more people will be around to profit from it. Makes me sad to see a perfectly fine S Rank wasted on ten people lol
Considering how many spawners in our groups already have their mounts and spend all their currency solely on aetheryte tickets, I'd say there's quite a few 'active players that search for A marks and respawn S marks' who no longer do it for themselves and still have fun, and who may just end up that slightly more bored if they could only do it once every x days with a fraction of the people.
I dig the idea of a treasure map style hunt board mark, though. I wouldn't want it to replace good ol' communal murder time, but maybe I'd actually start picking up weekly hunt bills again if some of them were more involved than flying over the map and punching a thing.
Y'know, come to think of if, maybe we've been ignoring the real elephant in the room here all along: aside from using them to map S rank spawns, what in the world am I ever gonna do 1000 B rank kills for. 6 years' worth of weekly hunt bills? The achievement doesn't even give you a title :(
S ranks have been my favorite content in the game for years.
If the aforementioned changes were made I'd not only stop hunting, but probably quit the game altogether lol
I agree the hunt system could use a few tweaks for sure, it doesn't need a scorched earth rework
I think they should have it scale up automatically if a large numbers of players attack it, similar to World Bosses in WoW.
The way it works in WoW, a world boss might have say... 5 million HP for 10 players. If an 11th player attacks, the HP will scale up to 5.5 million. If 40 players attack, it will scale up to 20 million. The scaling up happens at the moment each additional player hits the boss. The HP percentage (current HP / max HP) are not changed when the boss scales up for more players.