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  1. #1
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90

    Regarding Elite Mark HP

    In a nutshell; please increase it. Endwalker A/S ranks take only a few minutes to kill with just a small group, large groups will zerg it down before it can do anything and many people miss credit even when in zone/instance. If it's this bad the start of expansion where player are barely geared, I'm concerned about what it will be like during later tier rushes when we have higher ilevel.

    It would be nice to see an HP/DEF increase on past expansion elite marks as well, because they fall over so quickly now it's almost impossible to get a hit in unless you're one of the first few.

    Editing to add this for those who don't wanna browse through the thread;
    Quote Originally Posted by Louvain View Post
    As an example, here's a video off my twitch showing how fast the S+ rank died...
    https://www.twitch.tv/videos/1225690070?t=00h03m00s

    Exactly one minute. Reminder this is supposed to be an S+

    The minion scaling makes sense because you have a set time to engage them and have to split the attendees into four groups, so killing them in time during low attendance times (which won't be for a while anyways) was a problem before, but I don't understand why, in the minimum ilevel gear, they're melting this quickly.

    In comparison, here is an S+ spawn with similar attendance numbers at the start of SHB, lasting about two and a half minutes
    https://www.twitch.tv/videos/449419700?t=00h04m11s
    (25)
    Last edited by Louvain; 01-10-2022 at 03:28 AM.

  2. #2
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Hunts aren't supposed to sit around waiting for literally every person on the world to come over and bop them, then for every other person from every other world to show up and smack them too.
    (17)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Dewslam View Post
    Hunts aren't supposed to sit around waiting for literally every person on the world to come over and bop them, then for every other person from every other world to show up and smack them too.
    It's gotten to a point where it's almost detrimental to be trying to actively spawn hunts because they're liable to be instantly detected by someone using a third party app and swarmed in less then a minute, whereas if you're just camping out by the aetheryte you can just follow the crowd to ensure you don't miss out.

    Even the Endwalker S ranks are getting deleted from existence in the span of around two minutes after a pull due to how insanely high the player counts are right now.

    There needs to be a change, and I think giving the S ranks a window of time where they cannot be interacted with after spawning would be perfectly reasonable; at very least enough time for anyone who is actually present in the zone to group up at the spawn. For the older hunts adding some kind of damage-mitigation buff that caps damage at a level appropriate to their level range would also be good so that on-level players have a fair chance of participating.

    Virtually everyone who parrots that the system is okay in its current state doesn't actively involve themselves with spawning/locating hunts to know how absurdly frustrating it is grind out a S rank's spawn condition then not get full credit for it if not miss out completely because a horde of app-using "hunters" camping by an aetheryte flooded in and erased the thing from existence.
    (21)
    Last edited by KageTokage; 12-09-2021 at 10:12 AM.

  4. #4
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KageTokage View Post
    Virtually everyone who parrots that the system is okay in its current state doesn't actively involve themselves with spawning/locating hunts to know how absurdly frustrating it is grind out a S rank's spawn condition then not get full credit for it if not miss out completely because a horde of app-using "hunters" camping by an aetheryte flooded in and erased the thing from existence.
    I mean, let's be honest here: literally every single issue with the hunt system, from the drama it generates to this complaint almost always is sourced back to the exact same playergroup. Rogue hunt thiefs are a drop in the ocean compared to the mass false flagging reports that have even been admitted on these forums because one player didn't play by their invisible rules, the server lag that can disrupt normal gameplay for other users, situations like yours where mod and app using players will steal hunts from those who spawned it on their own, the sheer entitlement of those players acting like they should get to call the terms of engaging in the hunt and blacklisting anyone who plays as square intends.

    Could hunts be fixed? Certainly. Every system in the game could be, and you'd be blind to claim anything is perfect. But overwhelmingly there is one major cause with the majority of the hunt's issues.
    (4)

  5. #5
    Player
    Journey4Happy's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Emil Nunez
    World
    Malboro
    Main Class
    Dragoon Lv 63
    Quote Originally Posted by Dewslam View Post
    I mean, let's be honest here: literally every single issue with the hunt system, from the drama it generates to this complaint almost always is sourced back to the exact same playergroup. Rogue hunt thiefs are a drop in the ocean compared to the mass false flagging reports that have even been admitted on these forums because one player didn't play by their invisible rules, the server lag that can disrupt normal gameplay for other users, situations like yours where mod and app using players will steal hunts from those who spawned it on their own, the sheer entitlement of those players acting like they should get to call the terms of engaging in the hunt and blacklisting anyone who plays as square intends.

    Could hunts be fixed? Certainly. Every system in the game could be, and you'd be blind to claim anything is perfect. But overwhelmingly there is one major cause with the majority of the hunt's issues.
    I'm unclear what is the "ONE major cause". You listed
    - mass false flagging reports (I don't know what this means)
    - server lag
    - stealing hunts
    - entitlement
    - blacklisting
    (8)

  6. #6
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KageTokage View Post
    It's gotten to a point where it's almost detrimental to be trying to actively spawn hunts because they're liable to be instantly detected by someone using a third party app and swarmed in less then a minute, whereas if you're just camping out by the aetheryte you can just follow the crowd to ensure you don't miss out.

    Even the Endwalker S ranks are getting deleted from existence in the span of around two minutes after a pull due to how insanely high the player counts are right now.

    There needs to be a change, and I think giving the S ranks a window of time where they cannot be interacted with after spawning would be perfectly reasonable; at very least enough time for anyone who is actually present in the zone to group up at the spawn. For the older hunts adding some kind of damage-mitigation buff that caps damage at a level appropriate to their level range would also be good so that on-level players have a fair chance of participating.

    Virtually everyone who parrots that the system is okay in its current state doesn't actively involve themselves with spawning/locating hunts to know how absurdly frustrating it is grind out a S rank's spawn condition then not get full credit for it if not miss out completely because a horde of app-using "hunters" camping by an aetheryte flooded in and erased the thing from existence.
    I think it's time for SE to revamp hunts and just make them in a way that each full party or alliance need to summon them and only that group can attack and get credit. Put different quests that reset as often at current respawns or increase rewards and make them a weekly thing.

    This eternal drama is not good for the game when it should something simple: gather your pals whenever you feel like it and go hunting.
    (2)
    Last edited by Driavna; 01-09-2022 at 05:46 AM.

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dewslam View Post
    Hunts aren't supposed to sit around waiting for literally every person on the world to come over and bop them, then for every other person from every other world to show up and smack them too.
    This is a player invented interpretation.

    Hunts might have been originally intended for whoever is in the zone, but that hasn't been the case for years. Both StB and ShB A and S ranks required quite a large number of people, this being particularly reinforced in ShB with SS ranks and the 1000 S rank mount. It's also the reason we got things like a zone message when an S rank spawns. They're fully aware how the community approaches hunting, they have no reason to oppose it either when it's become so popular and keeps their players occupied, the only thing they don't support is any sort of rule on waiting since that's far too difficult to police. Therefore they maintain a "first come first serve" policy even if they don't necessarily want us to snipe hunts in small groups without sharing.

    People need to stop parroting the same nonsense about how A and S ranks are intended for small 4-8 man parties to occasionally kill once in a while. The devs aren't clueless. They were always intended to foster community by having players band together to take down powerful creatures for rewards.
    (7)
    Last edited by Liam_Harper; 12-10-2021 at 08:29 PM.

  8. #8
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dewslam View Post
    Hunts aren't supposed to sit around waiting for literally every person on the world to come over and bop them, then for every other person from every other world to show up and smack them too.
    Ok sure. But others can take em from you, others can no life farm em 24/7, so either they are reset imidiatly after kill and someone who already killed em cant get the reward again (like having a daily/weekly S hunt limit) or ppl could at least be nice and wait some min.

    Quote Originally Posted by Asari5 View Post
    whats a bit weird to me are the achievements. hunts are designed for less people but can you imagine what that would mean for the achievements? how would you get 1000 s-ranks without calls? how would you get them if there are only the few people killing them for how many the hunts are designed? and now dont say grind.... it would take years upon years if you dont have access to a system like the one sone players built. maybe you wouldnt even see a s rank in months
    Excatly that... like 1000 s hunts, on random hidden triggers and timmers you can see or even know? lol
    (0)

  9. #9
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    I think this matter has been discussed before and just as Dewslam stated, the concept of hunts was never about waiting it out, its bounty hunting and who get it, get the reward and bounty, its simply the community that agreed to patiently wait some time before zerging it
    (1)

  10. #10
    Player
    Journey4Happy's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Emil Nunez
    World
    Malboro
    Main Class
    Dragoon Lv 63
    Quote Originally Posted by Ravor View Post
    I think this matter has been discussed before and just as Dewslam stated, the concept of hunts was never about waiting it out, its bounty hunting and who get it, get the reward and bounty, its simply the community that agreed to patiently wait some time before zerging it
    I find it hard to believe that bounty hunting is meant for the few that found it. Maybe that was the ORIGINAL intent, but having an achievement of "Slaying 5000 S-Ranks" is impossible without massive cooperation & world traveling. I spent a good part of 2 years pretty much ignoring other parts of the game just to get my Trike and Tiger mounts. As a spawner who is after said achievements, it's SUPER frustrating working on a spawn, only to have it get taken from under you.
    Also, these hunts shouldn't be limited to those with super fast computers ("you had plenty of time to get here") and/or hacker mods ("there's no such thing as early pulling")
    (14)

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