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  1. #1
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90

    Regarding Elite Mark HP

    In a nutshell; please increase it. Endwalker A/S ranks take only a few minutes to kill with just a small group, large groups will zerg it down before it can do anything and many people miss credit even when in zone/instance. If it's this bad the start of expansion where player are barely geared, I'm concerned about what it will be like during later tier rushes when we have higher ilevel.

    It would be nice to see an HP/DEF increase on past expansion elite marks as well, because they fall over so quickly now it's almost impossible to get a hit in unless you're one of the first few.

    Editing to add this for those who don't wanna browse through the thread;
    Quote Originally Posted by Louvain View Post
    As an example, here's a video off my twitch showing how fast the S+ rank died...
    https://www.twitch.tv/videos/1225690070?t=00h03m00s

    Exactly one minute. Reminder this is supposed to be an S+

    The minion scaling makes sense because you have a set time to engage them and have to split the attendees into four groups, so killing them in time during low attendance times (which won't be for a while anyways) was a problem before, but I don't understand why, in the minimum ilevel gear, they're melting this quickly.

    In comparison, here is an S+ spawn with similar attendance numbers at the start of SHB, lasting about two and a half minutes
    https://www.twitch.tv/videos/449419700?t=00h04m11s
    (25)
    Last edited by Louvain; 01-10-2022 at 03:28 AM.

  2. #2
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Hunts aren't supposed to sit around waiting for literally every person on the world to come over and bop them, then for every other person from every other world to show up and smack them too.
    (17)

  3. #3
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    I think this matter has been discussed before and just as Dewslam stated, the concept of hunts was never about waiting it out, its bounty hunting and who get it, get the reward and bounty, its simply the community that agreed to patiently wait some time before zerging it
    (1)

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Dewslam View Post
    Hunts aren't supposed to sit around waiting for literally every person on the world to come over and bop them, then for every other person from every other world to show up and smack them too.
    It's gotten to a point where it's almost detrimental to be trying to actively spawn hunts because they're liable to be instantly detected by someone using a third party app and swarmed in less then a minute, whereas if you're just camping out by the aetheryte you can just follow the crowd to ensure you don't miss out.

    Even the Endwalker S ranks are getting deleted from existence in the span of around two minutes after a pull due to how insanely high the player counts are right now.

    There needs to be a change, and I think giving the S ranks a window of time where they cannot be interacted with after spawning would be perfectly reasonable; at very least enough time for anyone who is actually present in the zone to group up at the spawn. For the older hunts adding some kind of damage-mitigation buff that caps damage at a level appropriate to their level range would also be good so that on-level players have a fair chance of participating.

    Virtually everyone who parrots that the system is okay in its current state doesn't actively involve themselves with spawning/locating hunts to know how absurdly frustrating it is grind out a S rank's spawn condition then not get full credit for it if not miss out completely because a horde of app-using "hunters" camping by an aetheryte flooded in and erased the thing from existence.
    (21)
    Last edited by KageTokage; 12-09-2021 at 10:12 AM.

  5. #5
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    (1)

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I have nothing to back this up, but my suspicion has always been that A-ranks are tuned to be cleared with a Full Party, and S-ranks probably tuned to the equivalent of a full Alliance.

    Should they be tuned higher? I suppose it wouldn't really hurt anything. But otherwise, they still fall into the "working as intended" category.
    (0)

  7. #7
    Player
    ZephMort's Avatar
    Join Date
    Jul 2021
    Posts
    3
    Character
    Zeph Mortis
    World
    Zalera
    Main Class
    Warrior Lv 80
    I don't mind about people not waiting on things. I do find it disappointing that you almost never see mechanics on older hunts though and when you do they're not even remotely threatening.
    (2)

  8. #8
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    I wasn't advocating for "waiting" longer, personally I prefer to go fast on pulls (as soon as touch down) the issue right now is the lag and congestion impacting people's ability to get there even though many of them are trying their best. And the s ranks just melt, they're not even fun to do. In small parties you see a bit more but not much.

    As an example, here's a video off my twitch showing how fast the S+ rank died...
    https://www.twitch.tv/videos/1225690070?t=00h03m00s

    Exactly one minute. Reminder this is supposed to be an S+

    The minion scaling makes sense because you have a set time to engage them and have to split the attendees into four groups, so killing them in time during low attendance times (which won't be for a while anyways) was a problem before, but I don't understand why, in the minimum ilevel gear, they're melting this quickly.

    In comparison, here is an S+ spawn with similar attendance numbers at the start of SHB, lasting about two and a half minutes
    https://www.twitch.tv/videos/449419700?t=00h04m11s
    (5)
    Last edited by Louvain; 12-09-2021 at 10:21 AM.

  9. #9
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KageTokage View Post
    Virtually everyone who parrots that the system is okay in its current state doesn't actively involve themselves with spawning/locating hunts to know how absurdly frustrating it is grind out a S rank's spawn condition then not get full credit for it if not miss out completely because a horde of app-using "hunters" camping by an aetheryte flooded in and erased the thing from existence.
    I mean, let's be honest here: literally every single issue with the hunt system, from the drama it generates to this complaint almost always is sourced back to the exact same playergroup. Rogue hunt thiefs are a drop in the ocean compared to the mass false flagging reports that have even been admitted on these forums because one player didn't play by their invisible rules, the server lag that can disrupt normal gameplay for other users, situations like yours where mod and app using players will steal hunts from those who spawned it on their own, the sheer entitlement of those players acting like they should get to call the terms of engaging in the hunt and blacklisting anyone who plays as square intends.

    Could hunts be fixed? Certainly. Every system in the game could be, and you'd be blind to claim anything is perfect. But overwhelmingly there is one major cause with the majority of the hunt's issues.
    (4)

  10. #10
    Player
    NaiaLalita's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Naia Lalita
    World
    Midgardsormr
    Main Class
    Dancer Lv 100
    In light of the fact that this expansion - Endwalker - also came with a novel stat squish that no other previous expansion has seen, I think Louvain's feedback is completely reasonable. All other history aside, her statements here are true. The elite hunts this time around are poorly tuned for the playerbase as compared to previous expansions' marks. And I include all players in that, be they opportunistic cheaters utilizing third party ToS-breaking software or the people who actually put in the (sometimes hours of) work required to engage this content at all in the first place.
    At the very least, the Endwalker Elite Marks should be considered for a rebalancing of stats to better match previous expansion experiences, while factoring in the recent stat squish and unprecedented number of active players.
    (9)

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