Originally Posted by
Semirhage
I get not wanting to upset balance, but as a disgruntled former WHM main, I'm also thinking, oooooo better watch out! WHM might have something strong and useful about it and that's definitely not allowed. Better have zero utility, no interesting mechanics, more expensive GCD heals, fewer oGCD heals, and no AOE shielding capability unlike all three other healers, who also all three have AOE regens because lol screw WHM.
I dislike how the developers' vision of making absolutely certain that WHM is the weakest, least flexible, most hampered by dumb restrictions healer, outclassed in basically every single way by the others save Cure 3 spam overhealing (and hello Thin Air nerfs to that!) has never, ever changed over the years. Why not make Misery a massive damage gain? It would at least allow WHM to be remarkably good at something this game's combat system cares about.