But thats not what i replied to. You said without rewards there would be more mentors, who mentor. Thats the delusion i was referring to
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Tell that to the paste eating dps that's busy attacking one mob while 10 more are busy gnawing on your face, or the healer spamming nothing but Cure 1/Benefic 1/Physick while the enemies surrounding you peel your health bar open like a banana.
Alternatively, try single pulling when the healer and two dps are chomping at the bit to tear a horde of mobs in half and have the stones to back it up. Unless the tank is horribly undergeared and melts like a snowcone on a hot summer day, you'll find out real quick that the group sets the pace, not the tank.
The fact that there are people that still don't understand this in the year 2021 is actually baffling, I swear.
I made every party I ever joined as a healer sign a waiver before starting because death was going to happen no matter what they did. I am the worst healer in the history of MMOs. Hell I only had about 34 healing magic skill when I got to lv 75 on WHM in FFXI... >.>
Probably the result of the expansion being nearly over, which means two things:
1. Veteran players are trying a new class out of boredom that they have little or no experience with.
2. New players are joining who are still learning about tanking.
Or 3, I suppose, and you've just been getting the short end of the RNG stick in your queues.
Or maybe all three at once.
In the end that ability is not made for specific role. It’s the whole group’s decision.
I.e. dungeon is undertuned + Tank & DPSes wants wall pull + Healer refuse to heal a wall pull = (1)Three of the group will either be nice & comply with the slow run; or (2)Initiating vote dismiss to get a better healer; or (3)Outright ignore the healer and wall pull anyways because dungeon is so undertuned everything hits like a wet noodle.