Healers have been support dps since 2.0, and it's finally time the devs acknowledged that.
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Healers have been support dps since 2.0, and it's finally time the devs acknowledged that.
A healers job is to heal and mitigate incoming damage. The best way to mitigate damage is to kill it faster, thus dpsing is a form of damage mitigation that a healer should be able to do when not healing/buffing your party. If everyone is topped up why would you just stand there and wait for someone to take damage? That makes absolutely no sense.
a healer's "job" is to keep the party's hp above zero. any healing that would'nt have prevented lethal damage is wasted healing, and by virtue, being a bad healer
I'm dpsing like a mofo on my WHT mage & ast.
I just can't stand there. It's too boring.
Honestly, they really should've given ALL of the healers some kind of direct synergy between their DPS abilities and healing abilities like how SGE's Dance Partner-esque buff heals whenever you use a damaging ability.
IE, they could've made WHM/SCH's respective gauges fill slightly when using offensive abilities like they already do in PvP.
To emphasise this. I've been doing some E8S min ilvl and her initial AoE, Absolute Zero will literally one-shot everyone except the tanks without a minimum of 20% mitigation, if not more. And even with said mitigation, you're dropping down to 10k. It hurts. Which is great, yes? We should have more of those! While I agree to an extent, especially seeing she only ever uses it once the entire fight, if Shiva spammed it with relative frequency, more casual and midcore players simply wouldn't be able to handle it. Case in point, Brute Justice and Living Liquid. Not only were both mechanic vomit, they dealt obscene amounts of damage. The end result was two tiers with the lowest success rate in this game's history.
Most players in this game are neither equip to handle a constant barrage of outgoing damage nor do they want to. And it isn't necessarily fun for the DPS or Tanks either who will likely die often to mechanics and damage they have no control over because the healer lacked experience. This is especially true in casual content where players primary concern is having fun, not worrying every other AoE will kill their party.
While they definitely should increase outgoing damage. Like you said, there will always be downtime. DPSing isn't inherently bad as "filler" either. It's the one-button approach that is.
You can do the reverse.
You can simply weaken the healing output and maintain a similar level of damage output. Instead of constantly Yo-yo'ing health, it moves to resource management and restoring health in a timely manner, combined with the intrinsic goal of maintaining as much damage up time as possible.
Yep! We are supposed to heal! That's our main job!
Thanks to the dev decision however, we will use one-two button to fully heal everybody then go back to DPSing -even more-! Neat isn't it?!