LMAO! Okay well I agree then! lol. ^_^ *kisses*
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well, i think the idea in ffxi was that all (or most) of race X came from city/region Y, so no matter where you encountered them their speech patterns were the same, as they were basically just traveling away from home. it was more consistent, but also a bit homogenized. i think it was just their way of reinforcing the idea of nationalism, since the 3 nations did compete for top honors.
in ffxiv it seems they're taking a more 'realistic' approach, where people from city/region Y predominantly speak in the manner appropriated to that place, regardless of race. all the races are spread out everywhere and nationalism can still be found, but it has more to do with your grand company than it does with race origins. ul'dah NPCs tend to be more frank and streetwise, gridanians more eloquent and thoughtful, and limsans talk like pirates- regardless of race. i think this speaks more to how a person who has been in a region for a long enough time will start to pick up the dialect, even if they (or their ancestors) originated from elsewhere.
just my 2 cents. but either way, i'm fine with it. it doesn't even bother me that louisoix talks so damned much. it just sucks that you have to suffer through the same long-winded speech every. single. time. you complete one of the repeatable primal quests. okay, first time is fine. i'm happy to read. but when i'm repeating the quest, don't make me mash enter. it just makes you care less about the dialogue, and that's counterproductive.
as far as my sig, lol. it's making fun of Skrillex. ;)
I find the actual language used to be amazingly well crafted most of the time and I've praised the localization work several times. Sometimes there is just too damn much text, though. Louisoix, the primal quest NPC, just never shuts up.
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I'm going to go ahead and link everyone to this thread with 102 likes.
When pondered against the portion of people who purportedly play, and privately purpose to pass up the possibility of purveying their ponderous posings amidst a protruding pyramid of perpetually put-out prattling posters...
That number is not very big.
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I applaud your writers and their use of every single page of the Infinity Flux Time Extensive Thesaurus of large words and fancy idioms but I'm begging you.
Please stop.
Pretty much every encounter with the Empire is a pretty good example of over doing it. Cloud an NPC's words in mystery and perhaps some foreshadowing riddles but not a 5 pages soliloquies about the nothingness of still could be happenings of what was once never there. I fancy myself an intelligent creature but trying to decipher every single sentence because it is so overladen with foreign Yoda speak is bringing down my self worth as a thinking man with every syllable.
There is nothing at all difficult about the reading level of XIV. Perhaps you need to bring your reading level up, rather than have the writing fine-tuned to something more appropriate for grade schoolers.
One's a single-player RPG with a character who is not only your avatar, but an established personality within the game's setting. Of course it's a dialog.Quote:
People, take a look at FFT's rewrite. It uses old english but the dialogs are superv. Can you say the same about XIV? Hell no. There are no dialogs in XIV. Just monologs.
Can you picture a FFT character speak as much as a misc inn NPC in uldah? Get real.
In XIV, much as in XI, your character is only your avatar, appearing in CS and communicating with gestures and expression, much like Link. Of course it's a monologue.
The two are so wildly dissimilar, I am forced to wonder why you see fit to comment on it at all.
I was just rewatching some cs's and noticed the following:
1. the complicated language
2. the script drifts off into speaking in negatives rather than in a direct/active fashion
3. the script is reptitious, the same point is repeated in a few different ways before moving on (see what i did there)
Sadly I've resorted to skipping dialogue almost all the time these days. I think it is in part due to what the OP has brought up.