Originally Posted by
Seraphor
1:
At least you now have to be concerned about boss uptime, and if the boss is about to vanish, you need to hit Wildfire yourself to trigger it prematurely, instead of losing it entirely.
That's a mechanic in it's own right.
2:
Also, I have absolutely no issue with Flamethrower at all. It's not useless, and you need to use it wisely, by correctly positioning yourself, and it comes with the potential cost of having to eat AoEs to keep it up.
3:
In general, MCH is about correct timing, and making the right choices on the fly. Removing any of these lowers the skill ceiling, and would just make MCH even more braindead.
They should be adding to these skills, not taking away, to make them more interesting, not just scrapping them entirely.
4:
For example. Flamethrower could apply a stackable burn debuff for each tick of damage it applies, and then the next weaponskill you use has it's potency increased by 2% per stack (up to 20%) and consumes those stacks. Kinda of like a mini AoE Wildfire with a slightly different mechanic.