How so? No one is asking for free stuff and everyone seems to be fine with the penalty for leaving.
People are just asking for the removal of EX/MSQ duties in mentor roulettes. Not freebies.
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This. Even in dungeons I often have a hard time even getting a new tank to put stance on or aoe, possibly because of language barrier. I try to use auto-translate the most possibile, but I can't even imagine trying to explain an ex in auto-translate. The number of people who don't speak English is pretty big, and it's not even just a problem of "don't enable all languages then" cause it doesn't account for the neverending languages people speak, it only does for E/F/D/J.
And the remembering the mechanics too tbh. Which only gets worse as expansions progress and more fights are added. There's already countless dungeons, trials and raids you need to remember all mechanics of, remembering all mechanics of all exes as well is a bit much. It doesn't help that a lot of the playerbase expects mentors to be some sort of all-knowing gods, as well as perfect at gameplay and everything. A double Buddah basically.
I don't think "inexperienced" players should be doing extremes in the first place. Assuming you're not just unsyncing the old EX fights nowadays, they're meant for more experienced players looking for more of a challenge, which I don't feel is within the scope of what mentors are supposed to be around for. They're there to be helping novices, hence why they have access to a Novice Network. EX trials pretty obviously aren't for novices.Quote:
So why would they put those into the queue if they didn't want you to possibly be matched with inexperienced players or run "extended" instances?
In short, I have no idea why EX trials are in the roulette. I never felt they belonged there in the first place.
Also agreed that CM/Prae shouldn't be in the mentor roulette either. If I get them there, I just leave. ¯\_(ツ)_/¯
I'm not there for a boring forced-cutscene-fest, and if I was I would be queueing MSQ roulette.
I didn't know cowardice was spending upwards of an hour for likely no reward whatsoever. There simply isn't an incentive for most players, especially when the community as a whole in NA/EU uses Party Finder for harder content. Not to mention, pugs here are far, far less respective to instructions.
It all boils down to the same issue Alliance Roulette has been plagued with. Why risk Orbonne when you can strip off your gear and guarantee a 10 minute drool run of LotA? Personally, I'd much prefer Orbonne since it actually requires my brain but I understand why people just want to speed through and get easy EXP. It's on the dev team to find a solution. In the case of Mentor Roulette. EX Primals simply shouldn't be in there.
Basically this. I can teach most of the extremes but not all of the noobs can learn. People just queue and expect a carry or have no understanding or ability on what to expect.
Given how weirdly bad some of the casual NA players are, its a quixotic exercise
This is one issue I seem to diverge from most on.
Most EX's that appear in mentor roulette are completely trivial with echo and oversyncing. I would peg my clear-rate at 85-95% with, with a few specific fights being the source of almost every failed attempt. Ramuh EX in particular stands out, as it's difficult to explain how to manage that fight on new tanks. It's extremely rare to see non-ARR fights, as most people have learned that queuing EX's isn't ideal once they complete ARR.
The simple solution is to not queue for mentor roulette. Queuing EX's is viable in the games primary region, and they aren't going to adjust the system because NA players are babies.
Alas, this is a non-solution, as people do mentor roulette for the mount/achievements/whatever, which cannot be gotten any other way.Quote:
The simple solution is to not queue for mentor roulette.
People can say "you should be doing it to help people!" all they want, but let's face it -- if they took the mount/achievements/whatever away, the roulette may as well not even exist anymore, because the majority of people wouldn't do it anymore.
Imagine if MSQ roulette still had the old paltry rewards but still forced cutscenes on everyone. You think people would keep doing it as much as they do now?
I'm not sure how other people.are, but if I get a synced EX in Mentor Roulette I will at least try to get them through it. I'll even admit if it's something I haven't done in ages and I only know a few things. But there comes a point when you realize the group you are with bit off more then they can chew and they aren't going to win. A wipe or two doesn't mean they can't, but if they continue to wipe to things and aren't learning, I'll take that 30 (or hope.someone else leaves first so I don't have to).
FFXIV's team conditioned most players into thinking they're entitled to every single reward, including daily bonus, without going through the struggles required. That extends to mentors who don't want to mentor/teach but want the benefits of being a mentor, including quitting duties when they're barely starting even it will make you and 5 or 6 others wait longer.
This goes to everyone who thinks the mentor system is the problem rather than the symptom of the bigger issue.
Yes, I agree. They conditioned people to thinking they can just queue for hard endgame content with 0 preparation or effort and have someone else carry them through it and get their clear, for example having mentors carry people through ARR EXes in DF. Very lazy mentality.
(PS: sprouts probably aren't to blame for queueing those, they have no clue what they are, quest tells them to just queue and all, non-sprouts who think that's how it should be though....)