Not really but it is dramatically clear that one design philosophy based around not upsetting things that work is definitely the way to go. The sheer amount of systems that WoW devs have embraced have cost a significant amount of dev time fixing those systems.
It draws out their content patch cycles to an extreme degree and also causes a lot of player frustration as they have to wait for those systems to be fixed and when they finally are you find yourself 2 years into an expansion where the cycle literally is about to restart again.
The good thing about the FF14 event and Blizzcon being close together is it was fairly easy to compare the 2 developers side by side and see what their focus was on. I think the FF14 devs are looking around for how they can maybe spice up the game and I hope I speak for a lot of people when I say those systems are not welcome here as they are a money pit of wasted development resources.
Best example would be instead of getting Island Sanctuaries imagine instead we got some type of time sink system that was thrown out with the next expansion. So instead of actual content we get something that is disposable. That is where these two mmo's really vary right now.
