Less than 10% of the overall playerbase actually participates in and completes Savage (more in JPN, fewer in EU/NA). It is by far the minority of the players.
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I'm completely against that. lol
The jobs lack more and more variety, the dungeons are already glorified corridors and way, way too easy and now you want to make level synch even more useless than it already is?
I think the bigger problem is that new gear is inherently boring in this game since all you get is a slightly higher number as opposed to... I dunno... new abilities or passives.
Oh look. Expert roulette dungeon capped at i500 in the new patch.... well done SE /clap
This goes back to the issue of only getting 1 dungeon per patch. Since SE insists on putting atleast 2 dungeons in the roulette this means that 1 of them is always going to be outdated which consequently leads to .2 and .4 patches ending up with a dungeon from the previous raid tier and therefore an atrocious ilvl sync. In 5.2 it was Grand Cosmos, in 5.4 it's gonna be The Hero's Gauntlet.
Especially because of the gear synch I don't understand why they have to split the dungeons into Expert and lvl 80 roulette, or why the older dungeons give less rewards than the new ones. They all have the same difficulty because of the synch and with more dungeons in the roulette it would be more interesting to run it.
Since we're most likely not gonna go back to more dungeons per patch this would be the best solution, just live with the ilvl sync and atleast have a more interesting expert roulette experience. I may not be a big fan of it but it certainly is better than doing the same two dungeons for months, especially since one of the 2 is old so you have probably already done that one for several months during the previous patch.