Originally Posted by
Liam_Harper
I'm all for new titles and things to chase, DoH/L badly needs challenging endgame content. However, the current system isn't healthy, it's a test of hours spammed rather than player skill or knowledge and I'm amazed they didn't learn from it.
The ranking system should have been as follows:
-You get 30 sets of materials.
-The Expert collectibles have no collectibility cap or something like 999k.
-You can hand in 25 for the entire season. That's it. The 5 leeway is for very bad rng or dc's.
-Your scoring is based on collectibility rating.
-You can use the practice materials before you go for your final product.
With the above system they could easily allow continuous 10 day seasons throughout the patch, keeping Expert crafting alive. Spam crafting thousands of these in 10 days, never knowing whether someone will bump you down to 13th place at the last minute, is not healthy or enjoyable gameplay.