Originally Posted by
RadicalPesto
The complaints about tank defensive skills being homogenized feel like they're several years too late. Standardization of tank defensive kits started as early as 2.1, which made it so that the only real difference in defensive gameplay between Paladin and Warrior was Rampart vs. Inner Beast, continued in Heavensward with the addition of Dark Knight, which had a defensive kit almost identical to Paladin (with its own identical Rampart in Shadowskin), and was already completed in Stormblood, specially with Shake It Off being redesigned into a Divine Veil style party shield and with Warrior being given Rampart (as DPS optimization had driven Inner Beast almost completely out of usage except in extreme situations such as Ultimate progression). Its been for a while that their attempts at differentiating tanks have focused largely on the moment-to-moment gameplay of their offensive rotations rather than in the ways they mitigate, and I feel like even the most similar tanks in Shadowbringers (Dark Knight and Warrior) play distinctly enough in their moment-to-moment gameplay as to appeal to different types of players (although I share the common opinion that the new Delirium is kind of unoriginal, but I also thought SB Delirium was extremely underwhelming for a burst cooldown as well).