Ah, good point. I don't think the feathers have a fading timer, do they?
I'm going to try to work like that from now on... Ugh, now, the temptation to spend the 3 extra charges... D:
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Yeah, the feathers don't go away, except on like death, job change, or spending them.
Quick correction here, but both Standard and Technical Finish are actually a 75% drop off for subsequent targets. Meaning for Standard, it's 1000 for the first hit, 250 for everything else. It's still quite substantial, of course, and you should still be using Standard Step on cooldown even on a single target (it's equivalent to slightly less than 3 GCDs to pull off, so around about 333 potency per GCD average, which beats out every single one of the single target rotation skills except for Fountainfall, which is 350), but... yeah, it's not quite *that* op.
Agreed with feathers. I generally keep them until I need a burst, then I dump them.
I want it off gcd too, but come on. Having that be off gcd, with 1000 potency every 30 seconds...
I feel a hard nerf coming.
Alright, thanks for that.
I haven't noticed anyone else complaining about having to re-do Dance Partner on the Chocobo after mounting and dismounting! It's SUPER annoying while leveling.
I noticed it, but wrote it off as a consequence of the chocobo not existing while you're mounted. Is it annoynig? Incredibly. But I don't think it's worth diverting resources to when you consider what different systems you might have to mess with to make the chocobo persist while mounted.