No, that was because of the synergy interaction between a crit based comp and a 10% piercing resistance down. Their Infinite MP to the healer was just a bonus.
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Yes, well done, you understand the point of it being our utility. Which leads me back to my question: Would you rather not have it in that scenario, like the Black Mage?
Bearing in mind that we have no MP recovery outside Lucid, and each Mana Shift consumes one of our rezzes, which is way more damage than one F4...Quote:
Even though they shared the same skills, using Manashift was much more detrimental to their DPS and was really only available during their umbral phase again, because of DPS.
I would rather it be limited, in the case of VerRaise, as to not cost DPS. Vercure can stay the same because it actually adds to the depth of the gameplay, by allowing for you to proc a dual cast when the boss is un-targetable.
Our MP recovery is based partly on our use of Melee combo throughout the fight. It really helps to stall for time towards your next Lucid. Melee combo + Verfinisher consumes 45% less MP than doing your normal Jolt-> VerElement. No red Mage is hurting for MP unless they are back to back raising. Manashift consumes 25% less MP than VerRaise and allows the burden of Raising to be passed back to the healer, who now has MP. RDM has MP to spare. It does not directly cost us DPS especially in a standard comp with refresh.