As bizarre as it sounds, this is probably the best comparison I've seen. Not everything has to be tied to or balanced around progression. It's okay for things to be self contained side activities.
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I'm one of the people who was disappointed by BLU not being a standard job, but what they're doing with it looks fantastic and I am very excited. Trying to "fix" it makes you sound obnoxious.
Best way to "fix" it would be to remove it and make it a non limited job. Battle jobs shouldn't be side content imo.
I'd like to agree with you, but the skills datamined provide a fairly balanced rotation, with the only thing pushing it into unbalanced being peculiar light being a 30% magic vuln (Seriously 30%). The rest of the abilities seem to form together to make a neat interesting rotation and skillset, so the question arises, if they do have this fairly balanced rotation (excluding peculiar light which could just be tuned down) why should it be exempt from stuff?
Edit: Readability
Fix something that isn't even released yet? I think we should at least see what the pros and cons are first hand before we go jumping to any conclusions.
Here's one I prepared earlier: https://imgur.com/a/aM0qhyM
As you said earlier with mana costs its all up in the air, but this seems solid to me atm.
It's good to know that people are coming up with fixes for things we haven't even touched yet.
How can something need fixed when it hasn't even gone live yet and been utilized by the players?