Sure, whatever works to keep the narrative going.
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No, people said that healers need to do more than just heal and boss mechanics. Not that only healers have to do more than basic requirements. Not the same thing.
How does me reminding a tank that healers must do more than heal and boss tactics means I said only healers must do more than basic requirements? I did not even vaguely imply other roles don't have other jobs outside of their basic requirements. I was correcting his misconception about healers. Not every class in the game.
It appears that when someone says "healers must do X" you automatically read it as "only healers do X".
You did the same thing you're accusing someone else of doing.
What was said was "Most healers usually just really need to heal and folllow mechanics as necessary just to get most of the basic content done.". You're acting as if they said "All healers just need to only heal and do mechanics to get anything done.".
And the last paragraph is why SE puts a mount carrot on a stick for tanks. Even when healers have more complex tasks than tanks, most healer players will just ride the storm by healing and following mechanics, and some refusing to dps even when no major damage is going out. At the end of the day, most people wouldn't really care about how high or how significant the healer's dps is a long as they clear the content.
But people have been going around the regular tank mount mountain by doing Garuda EX unsynced a lot.
Before Samurai came out, I remember back in Heavensward when Melee DPS had faster queues than healers for level 60 and Expert roulettes at times. I remember having 5-15 minute healer queues and nigh-instant to 10 minute melee dps queues.
I would like a unique reward too.
However if you want one, you will need to get most healers to quit playing healer jobs.
I'm not opposed to any class-specific mounts, but I don't think it should be obtainable in the same way that tank mounts are. The whole point of tank mounts is to encourage people to play the least played role.
I am tank main, but if these mounts where a thing, I would queue often as healer until I got the healer mounts. I could see this hurting queue times.
Tanks are treated differently because the players themselves avoid tanking to the point that the role needs incentives. It doesn't help that the player base also discourages each other from tanking by not giving tanks room to learn her/his responsibilities, like pulling mobs for the tank and undermining the tank's decisions about pace and positioning.
The devs are not going to encourage you to play an already popular role even more by making achievements that require you to play that role to get mounts. If you really want healer mounts (without adding mounts to other roles at the same time) then you need to do your part in making it an unpopular role. Stop healing dungeons, trials and raids. And hey, why not grab those tank mounts while not healing too?
Why not just make healer/tank specific challenges/achievements that can reward glamour and mounts? I know about the tank ones, but the healing ones can be something other than "run X number of high end fights".
But they're still wrong. Most players need to do more than basic requirements.
When ANYONE does only the bare minimum they're forcing someone else or even the whole group to carry them. How noticeable this is depends on the content.
However this thread is about acknowledging the healers' contribution to group play, and one tank made the false assumption that healing is a role where the bare minimum is not only enough, but is what most healers do.
But hey shoot me for correcting them on only the specific thing they got wrong instead of lecturing them on how group play as a whole works, right? ;D