Originally Posted by
polyphonica
They change course more than people give them credit for (for instance, the very fact that the questlines from Heavensward on are more streamlined and story-focused is a direct result of the negative reaction to the 2.x quest chain), but some things just can't be easily or quickly pivoted. The game's content cycle is based on dozens of teams working in staggered parallel at a certain pace so things come together at the right time every 3 1/2 months. A fundamental change to that pattern would have a massive impact on hundreds of people. (It's like changing the assembly line at a manufacturing facility already in production.) And content like Eureka -- by the time Anemos came out, Pagos was nearing completion and we know they were already well into planning for Pyros. Although patches release about every 3.5 months, the actual development cycle for each patch is much longer. (In the case of Eureka in general, very much longer.) So it's not that easy to just change things when you've already invested and committed to a schedule, because the cascading impacts to the entire process are massive. To a certain degree, "less-than-perfect" results are inevitable anyway, but disrupting a stable development process with so many complex dependencies is often a worse form of chaos.