Originally Posted by
Carpe
Thanks for adding to the discussion and I think these are some awesome questions.
Personally, this is how I can see this possibly being implemented.
1)1H-Axes shouldn't be essentially different from 2H-Axes, in my mind they should all fall under some general weapon type which would be AXE. Since AXE=MRD, equipping a 1H Axe would make you a MRD. If they really wanted to differentiate more between the two they could make some abilities require 1H, others require 2H, and others that could be used by both. (Although abilities that would require 1H or 2H I think should be a very small subset of the general AXE skills that you learn).
2)Abilities that MAKE you a Beastmaster like charm, gauge, reward, etc. should be learned through your title.
So using the more visual rank system we were talking about it could look something like this:
Beastmaster - Recruit learns Charm & Wide Scan
Beastmaster - Initiate learns Gauge & Vermin Killer
Beastmaster - Novice learns Reward & Resist Slow
Obviously I just pulled these abilities/traits from FFXI, but it gives you a sense of how it can be learned, they might rename/rework abilities to fit this game better.
Another thing I think is this points to another reason why we need this type of system because as the system stand now in FFXIV (armory system by itself) how are you even going to implement PET classes? Make a "Pet-Master" weapon? Seems too specific to me to have a weapon like that and then also need to do the same thing for a summoner. Having these kind of abilities being learned through the Title/Job system makes it connect a lot smoother.