Shes probably referring to Haste like support.
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I've nothing concrete yet. Essentially, though, I'm playing around with the idea of RDM being able to chip away at current recast times or reduce incoming recast times through a larger interaction with the idea of "Acceleration". This needn't remove the current ability, and may even play around with it, specifically, but it'd essentially be expanding on the existing theme. Everything else is variable at the moment, save that it'd have to find a way to be uncomplicated in itself and there'd have to be multiple wholly competitive options for how the mechanic is worked towards or spent; if Embolden or Manafication were the only worthwhile choices, the mechanic would fall flat and turn solely into a throughput increase that could be reached through less complicated means (and where simple does the same job, simpler is better). But, if "done right" (and, again, I've no idea how to do this at the moment), it could insert considerable flexibility into its means of personal dps OR raid support, and through varying means each.
It's probably something best left for 5.0 at the soonest, regardless; I'm just curious if the idea would even feel "RDM".
Pretty much. I'd just like for it to be more than just a check that you will be under 50 Rage when 5n GCD resource spenders complete, or the like. Rather, I want it to make the RDM look very closely at what s/he's going to need when in order to provide the best possible support to his/her team, be that through direct damage or less direct utilities. Admittedly, in this sense, too, a slightly revised 5.0 ability line-up would give it a lot more to work with.
Sounds like an interesting foundation to build on, I think. Sort of like how SCH shaves off its recast for Aetherflow when using stacks, or Infuriate's CD being shaved a bit by use of FC, IB, SC, or Decimate, but tooled around a DPS kit instead.
It feels like the whole eyes open set of skills for SAM needs a rework... instead of burning through kenki on weak shields, heals and a sad excuse for a counter attack... I'd rather it be a buff with a 30 sec duration and 60 sec CD that when you take damage it makes your next shinten crit... like a real counter attack...
I'm never confident enough to use Meditate, and I pretty much never use it in dungeons. I honestly feel like I struggle as SAM to average the same damage as other DPS roles, and it seems like Meditate detracts from my up time too much. The only time I really do use it is during trials when there are situational mechanics that allow me to meditate during party-wide DPS down time. I too am also trying to train myself to use Yaten more for AOE dodging. Even though I've gotten my SAM to 70, I still feel as if I have quite a bit to learn.
I'm quite interested in this. My mains are tank and healer so I really have a lot to learn about the different dps roles, but my SAM is level 70 with and average ilevel of 338. Kaiten + Setsugekka can hit for over 40k and I can use it roughly every 30 seconds or so. Is that really so bad compared to other dps roles?
My RDM is 64 right now and it too has some pretty powerful attacks. I have BRD and MNK at 60 and wasn't impressed with either, but that's about it for my experience with dps.
Am I just playing these wrong or is there something else I'm missing?
Dps is damage per second. Just because some of your attacks seem to be large as you use them, doesn't mean that your overall understanding of the class is that great. You need to sustain good numbers to have high dps.
Once had a sam in byakko ex who did a 50k midare and I almost died, my highest verholy being 39k ever. They still managed to be 3rd place in dps, behind myself on rdm and the bard. -rawrz
Your overall damage could be less. You have to keep up with as many aspects of the job as you can. SAM is top melee for personal greedy dps and contends with blm/smn for highest personal dps.
SAM potential is very high, but one high attack won't carry your dps if you can't sustain, say keeping up your dot in relevant situations for example.