Sure why not. :D If they want to loose subs that much they can do it.
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Considering I can run Doma Castle upwards of three times depending on the group. Why would I touch MSQ Roulette unless I get an equivalent amount of EXP? I sincerely doubt SE increases it to 9M. So... rip new players, unfortunately.
Oh, good lord no. The amount of people leaving will be... something to see. Can't say I wouldn't be tempted to just eat the penalty if I got Prae. It would actually take longer to run it now than to sit out for thirty minutes and try again.
Fair point –*I only have SAM to level now so non of this really effects me but it does seem a very short-sighted move on the part of the developers.
Which is a shame because I never had an issue running MSQ and getting either of them – it was a beneficial situation for everyone.
This is a really bad change. No way I'm sitting through every single cutscene, and there's no way that the rewards will ever be balanced enough to compete with the time it takes to clear. I'll just do other things instead of taking an hour out of my day to get a little extra gil.
What if they made it where doing MSQ roulette and having a "new player" gave you +10 to "I Hope Mentor Will Notice Me I" achievement. If they want this content to be more a player helping experience, then doesn't that fit the bill of a mentor? Rather than offer more poetics which honestly lose their value for a majority of players it would make more sense to have a reward that fits what the MSQ Roulette is forcing on players, to be a mentor to the new players looking to finish X instance.
This should have been a squadron eligible thing.
I tank and heal and I absolutely WON"T be touching the MSQ roulette. Congrats SE.
From Reddit:
On a current run of CM/Prae lets estimate speedrun time to 15 minutes. They are forcing cutscenes, which lets estimate actual time is 45 minutes.
The bonus from poetics from 120 to 200 isn't even 200%. Meaning, that for 3x the length of the dungeon, you get about a 60% boost of XP/poetics. Not worth.
"Hey newbies you are sick of waiting in a queue? Well just give us $$ for a jump potion and you will be done with it!"
Thats how that change feels for me..I just cant understand how someone could see this as a good idea..
Funny how SE wants new players so badly yet make two dungeons that were already a wall for quite some newer players (or at least a negative experience) into something even worse.
I just hope that they wont put any mount or things like that in it when they see that barely anyone runs it anymore...
Making it unskippable for everyone is a dumb, dumb move. Not even all the new players will want to see these cutscenes. Forcing it upon them is not the answer.
What they SHOULD be doing instead is, upon unlocking these dungeons, warn the player that the two dungeons are very story-driven with long cutscenes (much like how the game warns us at the end of 2.55 and such that a long cutscene is about to commence) and encourage use of the Party Finder to find like-minded people that will actually let them watch the cutscenes and not just bum rush the entire dungeon, to give them a more authentic experience (and even teach how to use the Undersized Duty option, if necessary, such that you don't NEED to get a full group of 8).
They really don't emphasize use of the Party Finder enough, and IMO this would be a perfect opportunity to teach players of its existence and what it could be useful for. Instead though, it's being squandered with bad adjustment decisions :(