Geez i am glad i was never called that. I hope your determination keeps well! Savage content is super fun! Get that sky noodle!
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I understand your point, but don't take it to the extreme. It's not about being an Ace at your job. Knowing the mechanics is one part, but knowing how to play your class effectively is the second one. No one here is expecting perfect play, either. Guides, videos, other players are there for you to improve. People also have standards. Like Cass said above, if there is someone holding them back, then you're ruining their fun. Is that fair? I'd say no.
That's why you, in this scenario, have to either: Look for a group that fits your vision of the game or make your own group stating the rules from the begining. Laid back run? As long as we clear? No salt? Go for it. No one is going to say anything. You'll get players that allign themselves with the way you play the game. This is because not everyone is like that one example you gave before. When pairing yourself up with the right kind of players, even with a grade system functioning, no one will care about it. The grade system wouldn't force you either, it just shows you where you're at. You can either go further or stay there, because either with it or without it, there is where you're at anyway. People that actually care for these factors will have a parser running and will most likely kick you anyway. Nothing changes. As much as it sucks when that happens, I'll refer myself to what I mentioned before: Gather like-minded individuals.
Also, games nowdays still have the ranking function. Other games have a "star" grade, giving you none to 5 stars based on your performance. It's an ongoing system for many, many, many mobile games which is a huge gaming market nowdays.
I'd help you out with Cass since we're on the same datacenter, but I don't have much time to play lately. x.x (From work I can use the forums np)
I do understand that I was holding them back during their bird farming which is why I would join learning parties instead of skip-soar parties. This game does a pretty lousy job at telling you what rotation is and how to properly meld. I learned from an fc mate and did improve. I might still not be top tier DPS but at least I'm not holding anyone back now. Im on ps4 so parsing isn't an option. Ty for the option of advice
as well.
You could try asking a trusted mate to parse you as well. During my last parsed run on RDM, I had used FFLOGs to figure out what one of the top RDMs on FFLOGs had done for his rotation, and I went with that. At the very least, with getting a parse, you can set a benchmark for yourself and start working to achieve an optimization that works well for your playstyle as well as being able to contribute higher damage numbers.
it was annoying for them im sure. Though I had been joining those laid back no salt runs. It was multiple runs i was told to git gud or git kicked by different people. I could care less about my ranking. I try not to impeed anyone now. I know my rotation, i use food, i meld my gear. I know now. But I know if I had been graded back when I first started I probably wouldn't have lasted very long. How can you grade on an MMO where it doesn't explain the basics of rotation. Just reading the tooltips isn't enough to figure out but a rotation is and how too use it properly. Especially if this is your first mmo and your asking on the novice network on how to improve. Git gud or git rekt right? Haha
This isn't actually much of a problem and the majority of the work can be avoided with a few tweaks to the proposition IMHO.
First off, the easiest approach to working about basic threshold values has already been done by logs. You just work out a series of averages from your big table of results and go from there, there's really no need to have an internal team do this (Beyond maybe throwing the QA team's score into the pot so the players can get scored from day one), once the code's in place, it'll do the maths itself. As the game evolves, so will the results.
Secondly, avoiding issues with party comp disparities is doable but it's not perfect. Going by potency per second takes much of the RNG away and also levels the playing field somewhat through ignoring party buffs and such. That still leaves jobs that might impact their own rotation to maintain a buff for others as well as jobs where some of their potency rests on RNG (eg bloodletter procs).
As long as the ranks were reasonably lenient I don't think these details would be impactful enough to actually prevent a decent player from scoring in a manner that they should. And let's face it, SE aren't going to implement something like this in casual content whilst expecting people to perform at a 99% percentile.
Yeah agreed, I've said it so many times, but at the risk of sounding like a stuck record, Amdapor Keep was a fantastic dungeon because it did such a good job of preparing people for the end game.
How does the game determine whether the tank turned the boss towards the group and the melee got cleaved, or the dps ran in front of the boss to get cleaved? Whose rank goes down? How does the ranking system take into account tanks who move the mobs out of AoE or constantly spin the boss?
Does the tank get a lower rating if he goes in dps stance? If not, then how is a tank penalized in the ranking system if he focuses so much on dps that he doesn't hold aggro and other people start to take damage? Will dps be penalized for not using enmity reduction skills?
Effective healing is the same as party damage taken if you don't take into account self heals and passive regeneration. Is it fair that a healer gets a lower ranking if there is less to heal in a good party where stuns are used and mobs die faster? I think not. And who gets penalized if someone dies? Sometimes it's the healer's fault but sometimes it isn't.
Does the system recognize and reward the dps when they focus down priority targets (like bees) instead of padding the meter with AoE dps?
Are people going to be rewarded when they interact with objects to advance the fight and lose dps in the process?
If all of this is not taken into account, then we will have people getting annoyed not only for having slow runs sometimes but also getting their grade ruined by their party members. I'm still not convinced that a ranking system will ever be accurate in this game. They could implement it for fun I guess, but I wouldn't want any cosmetic rewards to come from it.
I hope you don't mind, but I looked at your current numbers that were uploaded. From what I've seen, you've done some really nice improvement compared to your first log. I'd have to say the latest that you are at on O2S should be your baseline, and if you ever want to push for further optimization, go for it.