Exactly but thats what people never get into their heads but they also don't understand that a parser is so much more than just a thing that shows your dps.
Printable View
Fundamentally, the social issue with parsers is that they allow others to become detrimental to your gameplay based on their perceived "usefulness" they have from you. What this suggestion of yours would do would simply result in securing those that can get a "green", but nothing would change for the "red" and "yellow".
At the same time, there would be no way to get better step by step. You either up your game significantly to get to the other "zone", or you won't notice it. And once you are in the "green", you can no longer use it to know whether you changing stuff up is helping or not. Heck, you may not even notice your performance dropping, if it's not significant enough to drop you to "yellow".
It is a middle-ground that would only slightly help mending the issue, but would nearly completely neutralize the features utility. If you can clear content regularly, you are "yellow", or "green" if it goes fast, so you wouldn't really find out anything better than you can now.
If you have official parsers, eventually the game will adjust to match them. That probably would mean tighter and more frequent dps checks. If you've noticed, as they have simplified the jobs rotations in stormblood, they actually pushed up the difficulty of casual content a bit. Parsers might start to affect gameplay in similar ways.
Great point.
Use the same complaint tools that keep the game happy as they use right now.
Allow those who want parsers to use proper, in game ones.
Allow those who don't want to use them not to use them.
Still scared?
Then simply implement the parser in the right way to remove all fears:
1 - Don't just parse DPS numbers. (This leads to the flawed idea that most-DPS = best-player).
-Parse enmity numbers, healing numbers, damage-taken numbers, and mechanics-done-correctly numbers.
That will show a better grade for who really is being the best-player.
2 - Don't show other players' parsing numbers.
-This is a major form of the griefing they're scared of. So don't do it, make it impossible.
-Still, however, show a comparison so the player can see how well (or not) they are doing, personally.
-Show comparison values for an average of the last-20-of-your-role-that-aren't-you to go through that instance.
-This way even if PF is re-running the same boss over and over, you don't get information to 'kick a DPS' because of your subjective judgment of how much they should be doing.
-There are plenty of ways to simply watch a fight without parsing to know who to kick for not contributing enough anyway... parsers are not require for this.
I'd just like something like what we have at the end of a PVP Feast match that shows how much DPS you did. You don't have to broadcast it to the group or anything but a little chart that's just for you which says "You contributed X to this fight" (so it takes things like buffs and such into account) would be really helpful.
As a PS4 player, I feel like we're stumbling around in the dark, trying to be helpful but we keep running into walls!
As a PS4 player, I don't feel the least bit disadvantaged by not having a parser.
At the same time, I'd rather stay focused on dealing high damage (based on what I know to be the proper rotation/skills for the job I'm playing at the time) as well as properly executing mechanics rather than constantly parse checking, which I've unfortunately seen too many people get distracted by and pay the price for.
There are pro's and con's. The raid group i was part of always said who was highest. I was normally... but 1 person didnt like it. So he was ignoring mechs for being nr1. Dont ask me why... some people always have that.
I can see it as tool for improving people. But like with every tool people will use it as weapon.