Don't be silly. There is always more room for lots more nerfs and simplification.
Didn't expect anything to require any effort, or not get complained about until its nerfed into not requiring any at all, did you? :O
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Don't be silly. There is always more room for lots more nerfs and simplification.
Didn't expect anything to require any effort, or not get complained about until its nerfed into not requiring any at all, did you? :O
Ultima definitely wasn't a faceroll at launch. A lot of groups couldn't meet the DPS check. Thordan obviously was. And again why keep it this way? It's casual content. There really is no reason to.
Oh look another wonderful, sterling example of our lovely community. I also love the implication that I'm whining like I haven't cleared it already or something.
Why don't you go complain that raiding is too easy or something and then get slapped by Alexander and then cry about it being too hard or something? That's what your kind does right? Yawn.
I'm very happy with the difficulty, please keep it.
There are two types of players:
- Good players who know what to do but can't down it because of bad players.
- Bad players asking for nerf because they refuse to learn basic mechanics.
Which category do you fall under?
You're saying it needs a nerf, that implies that you believe it is too difficult. I'm not the "utmost authority" on diffficulty balance, but I have played a lot of games, and this one in particular a lot. This fight, compared to a majority of things, is not hard. A lot of the people complaining about it being too hard either are used to fights like Thordan or being over geared for fights, or they're pointing out things like the QTE of the tail aoe being somewhat difficult to see (which are two actually valid points.)
Or they're dps complaining about their queue times and how people leaving because they don't feel like trying outs them back in queue, which isn't the fight's fault.
I'd love to keep this difficulty and even increase it a bit. But.....we all know deep down that this is going to happen...as well as we know the reason but choose to forget it....and that reason is: https://www.youtube.com/watch?v=WWiRwIw_hFA
Shinryu was only a challenge for me on sch because people tend to scatter to the four winds whenever there's an aoe marker on the floor. I think that will improve as people run it more often.
I really agree that this shouldn't be nerfed. It's an actual challenging fight even on the casual level.
I'd actually say the long solo instance you have a few quests back or so was more difficult than the final trial fight.