yeah its been posted that Ethers are only really useful as emergency buttons since they have such a low MP regen and such a high recast. so, not very useful in boss fights.
Printable View
THM is pretty decent, but there's a fair learning curve on it for the MP management, could perhaps lessen spell costs just a tad. Now need Mag acc for most mobs. Not rly for moogle though.
I think the MP cost/pool was for THM was created with BLM and it's abilities in mind. Also ALC/CUL and GDS are still waiting on their final recipes etc. So it is very possible that we will get refresh foods and items in the future that will aid in this.
That being said, once we get a couple days and different Moogle Battle strategies (others NM's too) I really do think THM will be very useful in the fight. It hasn't even been 24 hours of people attempting it yet. Once we oil the machine and know the best order to kill them, abilities to use etc, and can make the fight quick, I'm sure it'll be 'Bring in the THM army!'
Still hoping for separate mechanic for caster DPS to improve their utility. With damage alone it will be a pain to balance properly, so I wish they'd rather not even try.
280 i think lol. Along with the tier 3's eating 5-600. A full tier lightning combo goes for about 1.1k mp and does about 2.3k with decent gear so as was mentioned the third chain really isn't worth it unless you need the spike. Still, with such a large mana pool and such high MP costs we really do need something like refresh or convert to keep us doing healthy dps throughout the fight.