it has its fair change especially with riddle of fire into account,(gives +30% of dps but +15% of weapon speed) and brotherhood+deep meditation to refill your chakras.
But it's not that different, the core rotation is the same (minus the Fracture and Touch of death, but with the malus speed you couldn't set them there anyway)
Riddle of earth is good to save your gl and not braindead, need to get hit to refill chakra but new fight mechanics have loads of push back/ no move, or run away aoe to save the group. riddle of wind is... well so far if you wanna move fast between target or for adds who spam aoe, it could be reworked, but seeing how SE got me good with all the other skills so far... I'll wait for raid
