That's what make tanking fun at times, flawless runs are boring. Also is someone is blaming me when It's not my fault I will argue back, people need to grow a spine at times.
Printable View
Funny topic. I have multiple characters on different data centers and let me tell you, playing for example on aether from time to time, that would be a reason to open a topic like that. Dps queue times 30+ minutes, some content doesn't pop at all, because they have nothing but dps on that data center.
Primal on the other hand, dps queue time is from insta all the way to 10 minutes. I yet have to find any content that takes much longer queue then that, because primal has nothing but tanks and healers. Dps most of the times in demand, most early nights/mornings even the roulette's are looking for dps (i know some people haven't seen that bonus since 2.x, but it still exists lol)
So yea I am sorry that you have to wait a couple of minutes before your dps queue pops on Excalibur, could always just level via potd or go with friends, but keep in mind that it could be much worse, depending on the data center, you're currently playing on lol.
Maybe it's 'cause I'm a WoW-refugee, but 15 mins (on my server) isn't so bad. I can usually find something productive to keep me occupied until the queue pops.
Compared to WoW's 30-45min DPS queues... and they DO have 5-man parties...
This is a game not real life. People play games to have fun not make money (usually), and what people like to play is often arbitrary, not necessarily efficient.
Imagery of classes is important for a lot of people. If you're strictly goal-oriented then this makes no sense to you. Tanks are narrowly defined in this game as heavily armored warriors/knights; healers also have certain connotations. If those don't appeal to you, no sugar coating or rewards are going to make you like it.
Also DPS jobs have a lot more variety in their rotations.
I think too many people forget about this part. Sure, it's true that when SB first releases, we're going to have a ton of Samurai and Red Mages around, and DPS queues will be longer for a while as a result. But once the "new shiny thing" effect wears off, they're just going to be two of the fifteen jobs in the game, and the majority of the players who move to using those as their main are likely to be switching from another DPS job anyway.
So, as a temporary effect, yes, DPS queues will be longer. But long-term, I don't see it changing much. And SE needs to design and balance the content for the long term, not for the temporary effect.