Many 3.0 Ranged Phy. gear share model with caster and healer already. I don't see the point why must make seperate set?
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This reminded me of the, 'Jester,' like set you can buy in Ishgard at level 50, and how BRD/MCH, for some reason, had the same thing. Depressing.
I'm kind of hoping the new armor and weapons you can buy from vendors in 4.0 will be based around some of the dungeon sets. Caster/Healer gear from Neverreap and Fractal Continuum, tanking and DRG gear from Sor Khai and Hullbreaker HM, etc... Especially if they can be dyed.
Just remove the restriction for glamour (as long as the job is leveled you can glam the stuff on another job)...
I don't get why people were assuming that a casting class would use DEX gear in the first place. (Using "well, it's a ranged DPS" isn't really an excuse because NIN is melee.)
I'm a SMN and I dislike that I have to share gear that always looks like BLM gear or generic mage gear. To me, SMN has always been about the horn, but we only have a few horns to work with, and one went to BRD (? pvp set unicorn). I'm hoping Stormblood gives us a much smaller horn this time for our job specific equipment.
If anything separates the mages, it's the hat imo. Though I'm looking forward to (hopefully) less featureless blankets for body armor. :)
I'm still holding out some hope that a new expansion will bring big enough changes that they'll finally be able to fix the glamour system somehow, so that we can have a different glamour for each job, even in cases where they do share gear.
And that they'll then add more AF like gear, where each job gets custom designs. (We just need the fix to glamour first, so we can make better use of AF designed sets.)
Cool, means I can start stockpiling poetic gear for it.
Also, Scouting gear: why is this still a thing?
Scouting should probably be collapsed and nin put on striking along with sam. Then all eastern themed jobs have one set. I know that kind of sucks for glamor.
They actually should probably start putting some non-main attributes on gear too... like INT for healers, MND for casters, Dex for STR jobs, pie for Dex jobs, etc. There tend to be small ways they could make use of the stats. And if there aren't, then make a small effect, like Dex giving parry rate again, or STR increasing parried amount,' but definitely something that isn't an offensive bonus.
Healers would have less of a gap between using Cleric's Stance correctly or not.
Caster's Physick would be more functional.
Mcn/brd party buffs would last longer.
Historically red mage wore heavier armor similar to what the Dragoon is wearing. Red Mage was a mix between fighter, white mage, and black mage originally. They could use most of the same weapons as a fighter and wearing things like chain mail and scale mail were pretty common. They also couldn't cast the highest levels of black or white magic. They retained most of that in FFXI but tended to focus more on casting in the end game due to game design.
I'm not a fan of pigeon holing this class into being a caster and wearing caster gear. It shouldn't be just a caster. This class really does need it's own set of gear to be what it should be. Barring that they could either find a way to increase the armor value for red mages in cloth gear or find a way to give them int and mnd from the dragoon gear. Some sort of cleric stance like ability would probably work.
I do like the idea of adding in other stats to all the gear and making them somewhat relevant again. I am pretty sure that's how 1.0 gear worked.