Sure PuGs can be toxic. Statics slightly less. The toxicity stems mostly of not beating the content after many many many tries (see A3S). You even get toxic behavior in DF. But those are the exception not the norm. Atm if u queue in Ranked Feast Toxicity is the norm. If the mount for example is only for the top 100 the more casuals will not even bother. If the mount was a more reasonable "goal" ie 200 games not wins in S3 surely more people would be motivated. The gear for PvP is just useless except going for PvP BiS.
There is a fine line that SE has to thread between keeping Hardcore PvP players happy and actually enticing more people to participate. Wondrous Tails ie is a good idea. Instead of giving too many primals and DF options they should had added less of those and more to do PvP. Atm with WT you can get 8/16 sticker doing unsync content(4 ARR Primals - 1-49 dun , 50 dun , 2x Coils).
In the end i am not a game designer and i enjoy PvP casually when and if queues pop. It up to the community to foster it's growth. Same thing with raiding. People complain there are no raiders in their servers but they dont actually take a step back and try to help people get invested.
@Nakanishi
I will not even bother.
Edit: To add to the toxicity. Most times toxicity comes from missaligned goals. 1 players will want 2 raid more or 1 player will think someone in the team holds him back. In PvP u get the person who is the the lulz there, the clueless guy, the guy who wants 2 win no matter cost and the guys who wants 2 get more kills etc etc.
