It's not difficult to make your own party finder. Pretty stupid to not do the new stuff because others are making farm parties.
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I pray not. Don't even scare me like that.
SE already destroyed PVP, the other thing I loved, likely beyond repair. If raids go too I won't be able to justify my sub just for Wondrous Tails, Gold Saucer, and pretty, easy dungeons like Xelphatol. Would have to suck it up and go to WoW with friends which I don't want to do.
^
Was getting A5s learning parties in early September from drawing on FC mates and friends.
Stop complaining about it being too easy, or next expansion we'll get Gordias 2.0.
Definitely. Like I said, it's far too early to make any definitives on whether Savage has become "too easy." We'll have a better idea come 3.5, especially if clear rates are substantially higher. Gordias and Midas were abysmal. If nothing else, this may help the rate scene recover enough that if they did decide to scale it up against (not to previous levels), people might be more open to attempting it.
Trying to stop the world first raiders from clearing too fast has been a mistake for their raid design for a while now.
This is a better direction in my opinion.
If people want to clear it that fast, let them. Why care. The rest of us will just enjoy the content and do it at our own pace. There is really no need to worry about it.
I might have to indicate when I am joking and not joking.
And what is to exaggerate? SE is very open in saying that they will tone down the difficulty of raids till they see the percentage they want.
SE should better study on why raiding isn't a big thing. Their solution currently is just turn down the difficulty when solutions are more about the content around it more than the actual content itself. The game offers little to no challenge around raiding. You have Primal EX and....that is it. Barely anything requires you to be more than at the skill floor of your job.
I would argue that SE should worry about high activity rate in Savage as opposed to clears. If you have people jumping in the content at a high rate, then you did something right to motivate them despite it's difficulty. Something like a proper reward structure, previous content that build up your skills/confidence to try raiding, and so on. These are not strongly present in the game currently.
I welcome the change.
Out of curiosity, how would you boost activity? I think we can both agree that "nice gear" won't be enough for people to really push their anxieties and abilities and give hardcore raiding a go - it doesn't really work for WoW, after all, the quintessence of instanced raiding focus.