Originally Posted by
Shurrikhan
We learn abilities in three ways, thus far. Such systems can change or be added to in ways no consistent with that pattern at any time. There is no "the elbst was blue, therefore it must always be blue," in game design. Whatever reasons you might have for standardizing difficulty or complexity of skill acquisition go irrelevant with BLU being an expansion class/job. Unless that differentiates from the norm as well, you will need the minimum level to enter the expansion's content just to unlock the job. Even if you had to run a dungeon or fight a world boss for almost every ability at that point, it still wouldn't significantly affect balance, because there are always other jobs, which you would have already had to have leveled most of the way just to play this one. The job itself can be a sort of extravagance, if so desired. As long as a raider-to-be can hit level cap and have all his necessary skills before hardcore progression starts, there's really nothing to worry about. Beyond that, all systemic patterns of how you get there, precedent or upcoming, are irrelevant.