Originally Posted by
Rentahamster
The only difference between Cloud's "limit breaks" and FF14's "Weapon Skills" is that Cloud's limit breaks take 5 seconds or more to finish their animation. Functionally, they are the same thing: a more powerful attack performed by spending a secondary resource.
I know what you're asking for and I understand the sentiment behind it, but you have to think about it in the context of FF14 and the differences between a single player RPG and an MMORPG.
1. With so many people complaining about animation lag and animation lock when doing their weaponskills (Ifrit battle especially) , would a limit break that has an even longer animation work? Is it practical in an MMO?