So cloning WoW is ok? As heard many others say XIV ARR is just a wow clone.
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Common misconception.
Tanaka has stated in interviews after he parted ways with Square Enix that he was specifically told to make the game as different from XI as possible. Being unable to make the game he wanted he let the developers under him handle most major aspects of the games design. Only when 1.0 flopped was he givin more control and ultimately removed from the project. Most of the updates to the game even after he left followed his road-plan to make the game more entertaining and it was salvaged in many ways until the decision that the game engine wasn't enough to work with (Something Tanaka told them at the start).
Yeah....I don't see this thread getting deleted...
At least the thread I started a few days ago will still be around if anyone wants to drop some content ideas and such: http://forum.square-enix.com/ffxiv/t...Addition-Ideas
No, thank you.Quote:
Make FFXIV more like FFXI and less like WoW!
Just make it like neither.
This FFXI revival just needs to stop already. The game is dead, get over it. Trying to bring the game back just makes you sound like another one of those old people that keeps bickering, "Back in my day we ---!" We know everyone is obsessed with their childhood games. We all are. But the reality is, those times are dead. We have to grow up and move on and realize that times have changed. If we didn't, we'd be stuck in the SNES and N64 era forever.
This isn't quite true though; 1-10 were all built around the same formula and only deviated just enough to feel fresh which was the genius of FF in comparison to pokemon which churns out the same game over and over. The reason 12-15 are so radically different is because SE no longer have Sakaguchi. If XIV had taken the original FF formula then it would have been a PVE open world player centric game like XI was but with a different flavour which was kind of what the original version was working towards but then it was so unfinished it was hard to tell what the ultimate goal was exactly.
Come 2.0 SE's reaction has been to make everything in the game linear. Linear story, linear dungeons, linear classes/jobs, linear endgame, linear itemisation, linear quests, linear content rollout, linear expansions. They are acting as if they are afraid that if they leave any choices in our hands that we will just choose to give up and leave. The thing that will really determine wether i personally will stay or go is wether or not XIV can come up with a motivated player/social centric endgame because otherwise i may as well be playing any other single player game.
Dutyfinder is holding a social endgame back when it should just be a device for easy experience points prior to endgame; thats all it was ever sold as in the first place. Free companies and linkshells lack purpose when no one need bother organise anything but aquapolis because they can just turn single player on and go into dutyfinder