And that's the thing. In SE attempts to make this game so accessible to anybody of any player skill, they made it so the game hold your hand until you get ex primals. That's why so many think raiding is impossible because there is such a major difficulty gap between dungeons and raiding. They tried so hard to make the game accessible that the game has no depth and everything can be taken by face value.
At some point in time, Yoshi-P started to believe accessible means easy and straightforward....
