Originally Posted by
RiceisNice
Normally this isn't a problem. Infact, the management of some of those things are why the melee plays different from each other; MNK requires constant uptime and free-flowing combos, DRG has two combos and oGCDs with animation lock, NIN has ninjitsu uptime. 3.x expands upon this by giving MNK chakra stacks for their downtime, DRG has BotD which is a beast of it's own, and NIN got...idk. But at the very least, while they share the same concepts (maintaining uptime of buffs/dots), the execution of it is different from each other, l which I really don't feel it's the case for BRD/MCH.