Originally Posted by
Shurrikhan
Dark Knight:
:: OT dps increased ~1.5%. MT dps increased by up to ~3%. Reprisal utility improved.[LIST][*] The cooldown of Dark Arts now scales with Speed.[*] Blood Weapon may now be used in Grit, but while in Grit it provides healing instead of mana. This is primarily meant to aid with TP issues. The MP costchange to Grit is the primary save for stance-dancing and MP issues. The healing done is generally inferior in value to mana generated.[*] Living Dead now requires the DRK to be healed for 80% of its health, down from 100%. Reaching full health at any time during Walking Dead will remove the debuff. [*] Delirium will no longer be removed by Dragon Kick, though their effects will still be incapable of stacking.[*] Reprisal no longer requires a parry to be usable, but its duration has been reduced to 12 seconds. Using Reprisal also triggers the buff Revengeance, which gives a 20% chance for Reprisal to be usable regardless of cooldown (neither affected by or affecting CD) after a dodge or parry. Reprisals used under this effect will only deal 120 potency, however, and refresh the duration of Reprisal by 10 seconds, to a maximum of 20 seconds. Proc available for 5 seconds.[*] Blood Price has been revised. Blood Price will now give mana per attack attempted against you, rewarding dodges and enemy misses, and its mana returns are averaged with a flat value, an amount based on the mitigated attack’s original potency, and the attack's actual damage. It should now give lesser returns against minimally damaging attacks but much greater returns against heavier attacks. Dodges now only waste 33% of mana returns. [*] Darkside’s visual effect has been revised. It should now appear smaller and more concentrated around the Dark Knight’s eyes, right arm, and blade (when drawn).[*] The Soul Devourer trait now improves Souleater’s damage-to-healing drain percentile both in and out of Grit by 50%. (After 48, Grit Souleater will heal for 100% of damage, but non-Grit Souleater will also heal for 50%.)[*] Losing Darkside will no longer remove the Dark Arts buff.[*] Soul Survivor may now be used on allies, and will apply a duplicate effect to you when doing so. If the allied target dies during the duration, you will gain Soul Survivor's normal amount of health and mana. If you die during the duration, the allied target will gain the health and mana instead.[*] Physical attacks that trigger but are immune to dodges will automatically force a parry while Dark Dance is up. (If the attack rolled a 'dodge', but the attack cannot be dodged, wasting the roll, it will instead be parried. DA-Dark Dance is no longer wasted against undodgeable physical attacks, but simply has a doubled parry effect instead).
[*] The mana costs of several abilities have been reduced to provide slightly higher mana efficiency, improve stance dancing, improve Darkside prioritization/dropping, and provide more smoothly rounded values at level 60.[*] Grit MP cost reduced from (at lvl60) 1326 to 700. (53% of past value)[*] Darkside MP cost reduced from (at lvl60) 442 to 350. (79% of past value)[*] Unleash MP cost reduced from (at lvl60) 800 to 770. (96% of past value)[*] Dark Passenger MP cost reduced from (at lvl60) 884 to 800. (91% of past value)[*] Abyssal Drain MP cost reduced from (at lvl60) 974 to 880. (90% of past value)[*] Dark Arts MP cost reduced from (at lvl60) 1764 to 1500. (85% of past value)