Originally Posted by
SerCypher
Ugh I made a giant post and it got deleted.
I don't want more savage content, I want more 'Hard' content. The problem Square is running into now is the problem other games have. There is a group of people who say 'WE WANT MORE RAIDS' and another group that goes "I like casual stuff". Then the game becomes segregated.
There needs to be middle content that is challenging for people, provides a sense of progression, and teaches people their class before they get into a raid and piss everyone off. Let's go back to 2.0, for example. Here is what the progression looked like.
-Hit 60
-Do Dungeons, learn class, get basic mechanics down
- Get the relic quest, do Hard Trials, learn new mechanics.
- Finish Relic, get pointed to Coil
- Do Coil and Ex Primals
The whole idea of -hard- content seems to have gone out the wayside in this expansion. There is only casual and extreme, and there is nothing to bridge the gap and provide a sense of progression for the average player. That's why you have anger about new players trying Savage, or Ex primals. These people really aren't skilled enough for those fights, but they want something more challenging then facerolling dungeons, and there is nowhere to learn now.