Wouldn't mind if they redid all the classes. There isn't really any difference between them so it wouldn't be any real lost.
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Wouldn't mind if they redid all the classes. There isn't really any difference between them so it wouldn't be any real lost.
Again! I'm sorry to do this to you, Alexia, but.......... THANK YOU!!!!!!!
There's only one problem. That idiot doesn't have a statement that has anything to do with this game. He's basically like the real liberal republicans.
"He tryin' to take yur guns!" Or!!!!!
"Dey took our jubs!!!"
"Full of Fail" Hard to have an intelligent discussion with people running rough shot on anyone with different views. Nothing against you Alexia.
Okay. Here, Dyvid. I will stop smashing your mouth for the rest of the thread. You tell us all your opinion. If I could actually get an intelligent one from you, I would gladly sit down, put on my serious face, and list my opinion as well.
Starting now.
I have to say, I really struggle to keep myself composed on these forums at the minute, and I am not normally like that ever. I think it's because people really want this game to succeed but everyone has a different idea of what it need's to do that so it makes it very easy to get angry at someone with a different opinion, especially when they refuse to see things from the other side of the fence.
These forums are supposed to be for discussion not flame wars and I hope we can get back to the discussion as you never know we may come up with a solution that suits everyone ^^
So anyways...
A warrior can still wield all the melee weapons in the game under the armory system if you want it to.
But then you still run into the same "problem" that people are having, which is the perceived lack of class uniqueness(which I'm sorry to say still sounds like a load of bullocks to me).
Will changing the names of classes REALLY change your(not speaking about you individually) perceptions of the game? Calling the 7 current combat classes by their "traditional" names isn't going to change the fact that there are only 7 combat classes, and I'm sure Shakespeare had something to say about names...
I'm not sure I'm understanding the OP though. It also sounds like you may just want to have the game "remember" your previous class set up. Well this is something they should have the game do as opposed to me having to set a macro for it.
As for the Armory system and the class names themselves, I think the names are pretty cool. I like the classical naming style as well as the idea that "gladiator" and "pugilist" represent a a weapon user and not an actual job. A Paladin or a Dark Knight could be a gladiator, since they use swords, a Berserker or a Beastmaster could be a Marauder because they use axes, etc. The classes form a base, and I like that.
The armory system itself is a pretty streamlined(in my mind) version of the job system from Final Fantasy V/Final Fantasy Tactics. Mix and match any ability to create your own unique character or choose from your own "Load outs" to fit the situation as it presents itself. I don't really want them to scrap anything as much as I want them to expand upon it.
Like I keep pointing out in my other friends, I just want the devs to stick to their guns and try to deliver the most fun they can, but I'd be disappointed if they "scrapped" anything.
The only thing I wish they hadn't done was give gladiators the ability to use daggers from the get go. That should have been reserved strictly for some type of Rogue/Assassin/juggler class.
That's not what we're trying to say, Gifthorse. It's not about wielding every weapon. The weapon's are just the tool. What I would like to see is Role Specialization's.
You know, when I first heard about Weapon Specialization's long before the Alpha-Beta tests, I was under the impression that you would start out with a weapon of choice and use your experience to upgrade the weapon. Now what I mean by this is that on every job they would hand you your starter weapon. There would be no more, "The next best thing!" as far as new weapons were concerned. I thought that as you progressed your character through battles, quests, and missions, your weapon would grow more powerful and take shape as your character did. It's sort of like the weapons in Final Fantasy XIII. You would have a starter weapon and could upgrade it through the course of the game.
I was thinking that would be such a hell of an idea. Sadly I was mistaken as to what he was saying. ; ;
Oh... well that's more your own fault than the armory system's fault.
Most people don't play MMOs to be given everything. They like the idea of individual progression and expression. The armory system provides a basis for that, and also a basis for developing your own role.
Regardless of the weapon you choose to specialise in, you can choose a role independent of that. So although some people say that the armory system is boring because each class has only one weapon, that's incorrect, since each role can have all the weapons. It's all up to you.
The areas in which the armory system falls short (for the meantime) concern the fact that there is no way to enhance your role beyond a series of roles. For instance, if you want to be a DD magic-user (BLM), you are just as effective at healing (WHM). So even if you want to be a BLM, there's nothing differentiating you from a WHM. So most parties will insist you just heal.
If there was a way to enhance your role, both in demonstrating it visually to other players (AF gear etc), and also in bonus attributes, then the armory system could improve greatly to allow for greater role specialisations. Which, incidentally, is the thing you're complaining about.