Originally Posted by
Seku
Inability to clear content until weeks later where everyone is already geared up to off set the lack of natural ability the job has is just as bad, as from I am reading, that's what merited changes to WAR, the inability to clear endgame raids on a consistent basis until everyone else was geared up if at all.. It has nothing to do with competition at this point, but just the ability to actually clear something w/o holding your group back for weeks to months and being pigeon holed into another class that you don't like.
Honestly, no matter what they do to PLD, as long as PLD doesn't get any higher mitigation through additional traits for natural defense or cool downs, higher DPS to match WAR and DRK, some crazy utility that raid comps can't live w/o, or SE produce fights that revolve around consistent heavy damage to take advantage of our shield which would be bad game design as it would be the same as taking advantage of parry, WAR/DRK is going to win due to the higher damage output.
You can have too much DEF and Curing. That limit has always been if you can live through the strongest attack and a hit or two after, you're good. Any more DEF or Curing after that is a waste. All tanks can live through predictable tank busters. If PLD mitigation for physical attacks were that great, a lot of groups would have started reincorporating them back in A3, where physical damage was present and consistent enough. They haven't.