This. The OP will get their wish when they introduce the HW relic quest in all its grindtastic glory. Then we'll see a thread by the OP about a week in complaining that it takes too long to make a HW relic.
It's more the fact that some of us feel like we were suckered into starting the relic quest by how making the actual relic was paced in the beginning. Killing HM primals when they were relevant was a challenge to the average person (I don't think anyone who played from ARR's has forgotten HM Titan and the multitude of wipes that came from it). If they had kept things at that pace I wouldn't have had a problem with the design of the quests, as progressing the relic would be gated behind challenging (at the time) content.
The problem is that they gated it behind RNG FATE grinds, RNG drops from dungeons, and RNG materia melding. If I had known that's how they were gonna do it, I wouldn't have started a relic in the first place. Sure, it assured content longevity, but also killed any interest I had in the weapon.
