I'd say Fractul is mostly the easier one, with the last boss being the exception as (in my opinion atleast) it's mechanics are much more punishing than Neverreap's.
Printable View
I'd say Fractul is mostly the easier one, with the last boss being the exception as (in my opinion atleast) it's mechanics are much more punishing than Neverreap's.
I ran both for the first time today and I must say I didn't find either one particularly difficult. They each had their share of annoying bits, but nothing I would actually call difficult. I wouldn't even call the bosses difficult, but maybe that's because DF grouped me with competent people for both dungeons.
As an Astrologian myself, I find both Neverreap and Fractal's final bosses to be a bit challenging. for neverreap, the final boss can be a pain since he moves around and seems to have a big hp pool. For Fractal, is not cause I'm overhealing, it's just the dmg he does especially the Aoe move makes me pop Benefic 2 quite often but I wouldn't say I'm overhealing just that I have to use skills that cost quite a bit of mp.. Mp seems to be a problem in that fight. Especially if the tank and dps can't dodge. But I would still prefer Fractal since it's a bit faster and the last boss is doable unlike the final boss from neverreap who can become a nuisance after a while.
There have really only been two challenging 4-man dungeon boss fights on their release (at least in my opinion). These are the Teratotaur from The Sunken Temple of Qarn, and Symond the Unsinkable from Pharos Sirius. Teratotaur is literally the first time in the game where you're punished severely if you're not completely aware during the fight, and introduced the doom/plate mechanic which hadn't been explained at all prior to this "optional" dungeon. Symond the Unsinkable had lightning fast dodgable aoes that gave damage up stacks which exploded at 3 stacks in a fight where you're forced to clump together. Both of these fights were single-handedly responsible for these dungeons being avoided like the plague. Granted, now they're a piece of cake, especially Symond since the item level sync is ridiculously high.
Neverreap admittedly is just annoying since the dungeon is specifically designed to drag out the fights unnecessarily.
Fractal by far. They're both easy, but neverreaps mechanics are lame as fuck except for the Totem Boss, have had many laughs over him. Give me Fractal all day.
The water effects for when you are hit by that rising water also lags my computer like crazy.
Fractal simply because *most* of the adds don't take an astral era to die.
I actually tend to encounter more wipes in Neverreap, but it's not on the boss - it's almost always at that spot where there's the two packs of Vespa bee things and a treant. Tank, healer, or both overestimate that those can be dangerous for a pug and/or under geared group and end up pulling all five. Even had some groups fall apart there.
It's really the only trouble I've (luckily) encountered in either, so I'm pretty chill about both.
I suppose the music in Fractal is a bit more to my liking though, so if I have to chain run a place it would be that one.