GHOST and Skellys please hehe. Thanks a lot Rukkirii
Printable View
We need better ghost mobs in this game. The ones in XI were to be feared. The ones in this game are easy and look too cute.
I'm surprised the dev team didn't say that it wasn't possible at the moment with the current way servers are set up! Lawls...
lol D: I' sry!!
Good to know! ^^ having monsters specific of certain situations is very good immersion-wise! ^^ Here some options:
- Monsters that spawn only during night.
- Monsters that spawn only during day
- Monsters that spawn only during certain weathers. (like having seedkins specific of rain weather)
- Monsters that change forms during night. (like making certain monsters go into "trap-mode", like having diremites bury themselves, leaving only the tail outside and light a green light in the tip to pretend it was a firefly =P)
- Monsters that speep at night.
- Monsters that have their territory increased/lowered during night. (like making nannies' territory decrease so they would stay clustered during night, or making stuff like bandits that stay in caves during day having their territory increased at night so they start spreadinf around all region close to cave entrance.)
- Monsters that change approach during night. (like making billies become aggressive during night.)
Can't wait to die to bogy's like the good old days :)
http://www.youtube.com/watch?v=H2rstblT4xA (lol)
This is great news. I hope they put a lot of thought into the ecology and lore when placing the mobs as well as gameplay.